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[SD] Scrappy-Doo

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25
PlanetboxPerson was signed in when posted
07-20-2020
04:18 PM ET (US)
You draw six cards.

Movement Cards: Run for It (Horizontal) and Trap Door

Action Cards: Scooby Snack and Search for Clues

Monster Cards: Attack and Make a Scene

Choose one of each in any order or sacrifice a set.
Edited 07-20-2020 04:19 PM
24
PlanetboxPerson was signed in when posted
07-20-2020
03:34 PM ET (US)
Thanks to Psycho and Velma, your Courage increases to 65.
23
Southern CornPerson was signed in when posted
07-20-2020
11:32 AM ET (US)
Would like to amend the action, visiting the fairgrounds instead of the Entrance now. Feels guaranteed to get more people. The rest of my action remains unchanged I'm excited for next phase.
22
Southern CornPerson was signed in when posted
07-19-2020
07:35 AM ET (US)
Okay if I make it through this phase, use the Scooby Doors to go to the Entrance specifically and then do Set a Trap as well as Make A Scene. Should get a lot of people hopefully, or at least maximise it.
21
Deleted by author 07-18-2020 12:15 PM
20
PlanetboxPerson was signed in when posted
07-18-2020
10:09 AM ET (US)
You draw six cards.

Movement Cards: Scooby Dooby Doors and Run for It (Horizontal)

Action Cards: Scooby Snack and Set a Trap

Monster Cards: Make a Scene and Attack

Choose one of each in any order or sacrifice a set.
19
PlanetboxPerson was signed in when posted
07-18-2020
09:34 AM ET (US)
Inside the wreckage of the car, you discover the remains of a low-quality explosive. Among the debris is a charred jacket made to fit a skinny person. Inside are more bomb-making supplies.
18
Southern CornPerson was signed in when posted
07-16-2020
10:39 PM ET (US)
Okay this is easy, do nothing for the first turn and on the second turn use Make A Scene/Search For Clues. This way I'll be able to get the purple bag I think which is pretty handy, let's go.
17
PlanetboxPerson was signed in when posted
07-16-2020
11:07 AM ET (US)
You lose your Movement Cards, but draw two more Action Cards.

New Action Cards: Raise Morale and Search for Clues
16
Southern CornPerson was signed in when posted
07-16-2020
01:19 AM ET (US)
I'd like to sacrifice the movement cards so I can have more action cards. I kinda want more useful things to do at the moment. If I can take evidence that would also help.
15
PlanetboxPerson was signed in when posted
07-15-2020
04:27 PM ET (US)
You draw six cards.

Movement Cards: Run for It (Horizontal) and Run for It (Vertical)

Action Cards: Be the Bait and Raise Morale

Monster Cards: Make a Scene and Make a Scene

Choose one of each in any order or sacrifice a set.
14
PlanetboxPerson was signed in when posted
07-15-2020
03:45 PM ET (US)
I'm boosting your Courage to 62. Unfortunately since you hit yourself it's now 57.
13
PlanetboxPerson was signed in when posted
07-14-2020
02:29 PM ET (US)
Sounds good. Noted!
12
Southern CornPerson was signed in when posted
07-14-2020
12:05 AM ET (US)
Okay I think I have a plan. My actions are in this order:

Attack/Be The Bait together, and then Run For It (Horizontal) to the Catacombs.

Hoping that next turn I'll get one of the cards that allows me to mix up the evidence and boom everything goes awry. I think there's a decent chance my Attack will hit somebody too. I don't wanna do MaS again for a while till I get a good opportunity to do it subtly so yeah there you go.
11
PlanetboxPerson was signed in when posted
07-13-2020
04:25 PM ET (US)
You draw six cards.

Movement Cards: Run for It (Vertical) and Run for It (Horizontal)

Action Cards: Be the Bait and Raise Morale

Monster Cards: Attack and Make a Scene

Choose one of each in any order or sacrifice a set.
10
PlanetboxPerson was signed in when posted
07-13-2020
03:27 PM ET (US)
Your Courage is 28. You have a partial Courage boost.
Edited 07-13-2020 03:49 PM
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