QuickTopic free message boards logo
Skip to Messages


Avocado Werewolf/Mafia Wiki

Deleted by topic administrator 05-28-2021 07:44 AM
Louie BluePerson was signed in when posted
05:06 PM ET (US)

Simply put, the objective of the game is for the werewolves to kill Townies until they are the majority, or for the Town to kill off the whole Wolf Pack. (If any Serial Killers are a game, the objectives change slightly) When one of those two things happens, the game is over.

For the sake of example, let’s say you have a group of 12 people in your game (plus the Moderator). Roles will be assigned to each person in secret (explanation of how below). There may be 3 werewolves, 1 detective, 1 doctor, and 8 Vanilla Townies. Great, now everyone has a role. Be sure they are all kept under wraps. Do not tell anyone your identity. The game itself is divided into two phases: day and night. During the night, the Moderator will ask for night actions from such groups as the Werewolves, the doctor, and the detective. But who are each of these roles and what do they do? So glad you asked.


The Moderator
keeps things rolling. The moderator does not officially participate in the game, but acts as a... moderator. During the night, the Mod communicates with each role and asks them a question. For the werewolves, the question is: Who do you want to kill? For the doctor: Who do you want to save? For the detective: Who do you want to know about? During the day, when everyone is awake, the mod provides a space for players to nominate those they’d like to kill, a.k.a. those they think are werewolves. The game repeats in phases from night to day, night to day, with one person murdered in each phase (unless are saved at night by the doctor).

The Werewolves, as per our 12-person example, consist of 3 people who find out each other’s identity in their shared QT While the other players are attempting to figure out who they are, the wolves must lie throughout the entire game and act as though they are Town. The werewolves must strategize together during the day without giving themselves away. At night, when the wolves awaken, they elect the player they’d like to kill. If all wolves agree, the player is night-killed.

The Town (VT or "Vanilla Town")
are attempting to figure out who are the wolves simply by talking it out, accusing, and seeing who is acting suspicious. As a Town, it’s best to use verbal clues and your gut to test suspicions.

The Doctor is a Town role that, at each nighttime phase, can save a player he or she thinks the wolves have killed. As mentioned earlier, if the doctor saves the right player, that player stays in the game. Some games place restrictions on this role, such as not being able to save themselves and/or not saving the same person on subsequent nights..

The Detective is a Town role that, at each nighttime phase, select a person whom the Mod will identify as "Wolf" or "Not Wolf" (some games have variations on this).

The Jailer is a Town role similar to the Doctor, except that a player "jailed" may not perform any night actions such as kills or investigations.

The Serial Killer is a common role in our games. A One Player Faction, the SK gets a night kill every night, and wins the game if they're the last one standing. They're a very hard role to win as, but it happens.


Before Day One:
After enough players have signed up, the Mod will assign roles to each person. Each person will have a shared QT (Quick topic; you're looking at one now) that generally no one else may access. In this QT the Mod will inform the player of their role. If the player has a special role, it is in here that they will communicate with the Moderator. If the player is a Wolf, they will generally be given a link to a shared Wolf QT.

Mostly, these QT links are shared with players by tagging them in older threads on the Avocado and providing a link. Once you let the mod know you've gotten the link, they will delete the comment so no one else can see your QT!

First Day: The game begins. You can just start accusing people out of nowhere. Most games have some element of Role Playing which is done for fun and is most often optional. Day 1 usually doesn't have a lot of logic to it. But each Day has a set time to end ("Twilight"). Before this happens, people may cast a vote in a dedicated thread (started by the Mod) for Day-Killing. Players may generally change their votes as often as they like, but at the Twilight, the person with the most votes is killed. (Mods have differing rules for cases of ties) Alternatively, if a majority of players vote for one person, that person is "Auto-killed" and Twilight is triggered early. Once the Day ends, the Mod provides a writeup and reveals the role of the dead.

First Night: In QTs, the Mod collects information from factions on their Night actions such as kills, protection, and investigation. Once all actions are in and they're good and ready, the Mod begins Day 2.

Second Day: The Moderator informs the players of the results of Night actions, including the roles of those Night Killed (if any). Then play begins as on Day 1, just generally with fewer people and more information. This pattern of Day and Night phases repeats until one faction has met its victory requirements.
Edited 08-19-2020 05:07 PM
  Messages 12-11 deleted by author between 04-16-2020 08:43 PM and 01-03-2020 05:06 PM
dw420Person was signed in when posted
01:53 AM ET (US)
Werewolf Lore

All is Spooky
Meaning: Give up your meaty shell and become one with the Spooky.
First Seen in: "The Suffering Game" (Werewolf Game #99).
Deployed By: Demyx
Background: Lovely Bones and Spooky required a sacrifice. But what could players surrender to satisfy the masochistic elven mods? Pronouns? Santa's beard? Hoho's beloved <3? Nay, Demyx said, we must give something greater. They stepped forward and offered their name, their flesh and their soul. All of this was taken away to become another Spooky, skull and... And people loved it. So much so that everyone else stopped playing the game to get their own spooky avatar. This became such a distraction that players jumped into other Avocado threads to show off their new calcium rich looks, much to other commenters' befuddlement. Some non werewolf players felt the magic and became Spooky, too. While the game would continue and culminate in a town victory (and a hollow sacrifice by Ralph, just sayin'), the players and mods joined together for one final photo to remember this by.

They must be masochists for loving suffering so much. All is Spooky.
Edited 10-11-2019 01:54 AM
April Ludgate-Karate-DwyerPerson was signed in when posted
05:28 PM ET (US)
Werewolf Lore

DW's Ploy
Meaning: Claiming as scum in order to [illegible].
First Seen In: "Lord of the Wolves" (Werewolf Game #96).
Deployed By: DW
Background: ...Unclear
forget_it_jakePerson was signed in when posted
08:24 PM ET (US)
Werewolf Lore (con.)

The Nated Truth

Meaning: When a player tells one truth and one lie and happens to catch way more heat over the actual truth.
First Seen In: "Ralphroro Enterprises Presents The Werewolf-O-Matic!" (Werewolf Game #153).
Deployed By: Nate the Lesser
Background: Nate claimed two strange things in the game: 1) that he had a secret win condition (involving the game tying three times), and 2) that he faulty-investigated Dramus and found out she was a Wolf. At the game's end, it was revealed that he really did have a secret win condition, but he made up the Dramus investigation. He was a Wolf who never got killed, and Wolves won.

The Spinster Defense

Meaning: A claim that a player was not around to defend themselves because they were away from the site on a date, and it would be "sad" to make up such a claim.
First Seen In: "Close the Loop" (Werewolf Game #55).
Deployed By: Spiny Creature
Background: One of Spiny and LindsayFunke was definitely a Wolf, to be killed the next day. Spiny claimed to have been on a date when players questioned her failure to defend herself / make a case against Lindsay. Lindsay was ultimately killed, and Spiny was revealed to be the Wolf. She maintains that she was, in fact, on a date.

Spooky's List

Meaning: A plan that involves an over-the top action, such as mass vote-based suicide, in order to reveal or kill any scum-aligned player. This will kill many town-aligned players in the process.
First Seen In: WW73: The Medium Place
Deployed By: spookyfriend
Background: The Medium Place had a voting mechanic wherein any player who was tied for most votes would die. This meant that, with a large tie, many, many players could die. Some of these many players could be Wolves. Spooky devised a plan to exploit this: Every player would vote for themselves, besides two confirmed Townies. This would ensure that at least two Townies would survive, even when 10 other people had died. When this plan was struck down, spooky came up with a second, worse plan: Every player with an even number in the player list would vote for themselves, and every player with an odd number would vote for the player underneath them. This would leave several confirmed Townies alive, murder many innocent Townies, and maybe, possibly, catch a few scum in the process. Spooky ensured that the plan would kill her as well, as she was an even-numbered player. Opponents of the plan admired her moxie, and her battle cry of “Let me die!” It was later confirmed that this plan would have killed zero scum.

Jude's "Mistake"

Meaning: A plan that involves a Wolf "accidentally" posting in the wrong shared QT, outing themselves as a Wolf.
First Seen In: WW77: Assassin's Creed
First Used By: Sister Jude the Obscure
Background: The Assassin's Creed game had all players divided into three shared QTs, each QT a mixture of Town and Wolf. The Wolves also had their own shared QT, as usual. Inspired by Wolf Candide authentically posting something to his shared Town QT meant for his shared Wolf QT (and then quickly deleting it, with none the wiser), Wolf Jude "accidentally" outed herself in her shared Town QT. Because the game involved lineages via which descendant players would die if their ancestor was assassinated during the day, Jude and her fellow Wolves used this "mistake" to push for Jude to be assassinated during the day, thereby eliminating her two Town descendants as well. Town never caught on that it was a ruse, despite the screams of the Graveyard. Wolves went on to win the game.
Edited 06-08-2021 07:35 PM
Colonel_MustardPerson was signed in when posted
02:44 PM ET (US)
Werewolf Lore

The Risotto Defense

Meaning: A claim that a player wasn't more forthcoming with information because they were away from the site.
First Seen In: "And Then There Were None" (Werewolf Game #7).
Deployed By: Creeper
Background: In a final three situation, two players - one Town (Lutair), and one Wolf (Creeper) - each roleclaimed, and tried to sway subsaharan's game-ending vote. Creeper successfully misled subsaharan by claiming to be away from the game while he made risotto, pointing to a post in the Open Thread as evidence.

Banner's Gambit

Meaning: Intentionally targeting yourself in an attempt to wriggle out of danger.
First Seen In: "Dungeons & Dons" (Werewolf Game #35).
Deployed By: BannerThief
Background: One of the rule quirks in this game was that multiple Night kills targeting the same person would cancel each other out. BannerThief came out as the Serial Killer, assuming that meant one of the scum factions would then target him for a Night kill. He then targeted himself for a Serial Kill. The other scum factions didn't go for it, and poor Banner wound up accidentally committing suicide.

The Grilled Cheese Maneuver

Meaning: Using secretly-obtained information to try and bait scum into unwittingly revealing themselves.
First Seen In: Live Together, Die Alone (Werewolf Game #46)
Deployed By: lindsayfunke
Background: Lindsay had the power to eavesdrop on the Wolf QT, and she heard one of them mention having just eaten a grilled cheese sandwich. She then started an innocent-sounding thread in the main game, conversationally asking everyone what they'd been eating that day in an attempt to lure them into a gooey dairy trap.
Edited 06-13-2021 02:31 PM
forget_it_jakePerson was signed in when posted
10:58 PM ET (US)
Mod QT for Workshopping Games

Edited 10-07-2017 07:27 AM
forget_it_jakePerson was signed in when posted
09:17 PM ET (US)
Mod Sign-Ups (Google Doc)

Edited 10-07-2017 07:27 AM
forget_it_jakePerson was signed in when posted
01:16 PM ET (US)
Useful Links

Lutair's UPDATED Declassified Disqus Survival Guide (3rd edition): https://the-avocado.org/2018/01/31/lutairs...-guide-3rd-edition/

Werewolf Den: https://the-avocado.org/2017/10/30/the-werewolf-den/

Werewolf Den 2.0: https://the-avocado.org/2018/01/23/the-werewolf-den-part-2/

(The Werewolf Dens are on the new site and contains lists of past games [with links to Day 1 of each], a link to the moderator sign-up sheet, and more.)
Edited 01-31-2018 04:33 PM
forget_it_jakePerson was signed in when posted
12:27 PM ET (US)
Standard Rules
Each game will have its own rules and guidelines, but here are some rules that (so far) always apply to Werewolf games played on the Avocado. Feel free to suggest/make additions!

1. Do not edit or delete posts on the daily OT, for any reason.

2. Do not quote directly or post screenshots from your QT on the daily OT.

3. Do not discuss specific gameplay with other living players outside of the daily OT or shared QTs.

4. Only votes posted directly in response to the designated vote thread are counted.

5. Be accommodating of different playing styles and different levels of role play (rp). Attack arguments, not people.
Edited 02-18-2019 11:17 PM
forget_it_jakePerson was signed in when posted
12:19 PM ET (US)
Useful Terminology
There are many more terms and roles than these, but I tried to stick to ones we commonly use. Feel free to suggest additions or make an additional list of your own.

Cop: The Cop (or Detective or Investigator, etc.) role allows a player to investigate one other player at night, typically to determine that player's faction/alignment.

Day: The game is divided into "day" and "night" periods, separated by "Twilight." Each game day there is an open thread (OT) where players converse and vote to kill one player. Once Twilight is called to end the day, no more commenting is allowed on the OT.

Day Kill: This is the term for the collective power of players to vote to kill someone during the "Day" period.

Day Power: Typically, all actions besides the day kill occur at night, but in some setups, players may have "day powers" (or "day actions"), actions that can affect events during the game day.

Doctor: The Doctor (or Healer, or Medic, or [sigh] Herbalist, etc.) is a specialized role that allows a player to protect a player from death, usually at Night. Exactly how this role works can vary.

Flailure: failure due to excessive flailing

Graveyard: The Graveyard is a QT for dead players to continue discussing the game and judging the living. When a player dies, (s)he receives a link to the Graveyard. Dead players are typically discouraged from posting (meaningfully at least) on the OT.

Haystacking: A method of investigation which focuses on a single group of voters (usually on an early game day) to determine the scumminess of each individual voter by limiting the breadth of investigation from the full roster to only a fraction of that number -- as in, trying to find the needle (scum) in the haystack (vote pile). For instance, if one only examines the half-dozen voters on the day kill victim from day one to avoid analysis paralysis on day two, then that pile of voters has been "haystacked."

Jailkeeper: This is a specialized role whereby a player can "jailkeep" another player at night, protecting that player from others' night actions but also blocking that player's night action (if any).

KOBKI (Kill or be Killed): This refers to Town needing to kill scum on a particular day or lose the game. Some mods will warn players when they are in a potential KOBKI situation.

LAMIST (Look At Me, I'm So Town): When scum makes plays that appear to be so clearly anti-scum that the only explanation is that they are attempting to appear to be obviously town. For instance, votes on fellow scum players multiple days in a row, or giving information to town that could wind up being bad for scum. Distant cousin to WIFOM, in that LAMIST signifies someone appearing scummy on account of reading so heavily Town, while WIFOM most often signifies someone appearing town on account of reading so heavily scum.

Mason: This is a specialized role whereby multiple players share a QT. Masons are typically (but not always) Town, meaning they can verify at least one other person as Town. Sometimes a pair of Masons are Lovers, meaning when one dies, they both die. There are many variations of this role, however.

Mod Kill: This refers to when a player is killed by the moderator. This usually occurs when a player violates (or repeatedly violates) the rules or when a player is not sufficiently active in the game.

Night: This refers to the time between Twilight and the start of the next Day. Activity on the OT is not allowed during the Night phase; all activity takes place in QTs.

Night Action: This refers to actions that take place at "night." Night actions include night kills and most actions by players with special roles. Night actions are conducted in players'/groups' private QTs rather than on the public (open) thread.

One-Shot Power/Role: This refers to a power/ability/role that can only be used once in a game.

Open Thread (OT): The Open Thread (OT) is the public game thread on the Avocado where all players discuss the game each day and vote to kill one player. Each new game day typically has a new OT.

Poisoner: This is a specialized role allowing a player to cause a delayed kill (typically targeting a player one night, for that player to die the next night).

Pocketing: Refers to scum successfully gaining the confidence of individual town players -- as in, they have put a player in their pocket, and now they are along for the ride. If a Town player consistently believes that a scum player is Town, then that Town player has been "pocketed."

QT: QT stands for quick topic and refers to the off-Avocado chats. Each player has an individual QT with the moderator. Shared QTs typically include the Wolf Chat and Graveyard; other, customized shared QTs may be used in different setups.

Random Number Generator (RNG): The RNG is used to randomly select or target a player. Mods typically use RNG to assign roles, break ties, or otherwise randomly select a player for something or make a decision. Players may also use RNG to make a decision.

Recruiter: This is a specialized role that allows a player to recruit another player into his/her faction. Recruiter is typically a scum role.

Role Claim: This refers to when a player claims to have a special role/power on the OT. Role claims may be true or false. Typically, players cannot post quotes or screenshots from their QT to "prove" their role claim, and the moderator will not confirm or deny the veracity of a player's role claim. Role claims may provoke a counter-claim, leaving players to determine who to believe.

Roleblocker (or Blocker): This is a specialized role that allows a player to block one other player's (typically) night action.

Roleplay (rp): This refers to the characters players inhabit for each game, usually loosely related to the game's theme. A player's level and duration of rp is usually up to them.

Scum: This is a collective term for non-Town players (typically including Wolves and the SK). An action or player described as "scummy" is one that is perceived to be against Town.

Serial Killer (SK): The Serial Killer (SK) is a player who is unaffiliated with Town or Wolves and whose win condition is (usually) to be the last player standing. The SK does not know who the Wolves are, and no one knows who the SK is. Variations may include multiple SKs, working together or separately.

TEIA (Town Eating Itself Alive): When Town second-guesses itself into oblivion, either failing to use available evidence to make informed decisions and/or over-relying on individual pieces of evidence. Generally used in hindsight to highlight when Town (or an individual Town player) is its own worst enemy rather than the victim of a scum master plan.

Town: A collective term for the uninformed majority of players in a game. Town typically (though not always) have the same win condition. Town players typically do not have the collective ability to kill at night, nor do they have a collective shared QT. Typically, Town (as a whole) can only communicate on the open daily game thread and are not aware of who the other Townspeople are.

Tree Stump: Don't ask.

Twilight: Twilight is called to end each game day period. Twilight typically occurs at a set, previously announced time, and mods will usually post one- and/or two-hour warnings to remind players to get their votes in. No voting (or commenting, though we're pretty lax about that rule, as long as comments aren't strategic or revelatory) is allowed after Twilight. If a single player receives a majority of votes (referred to as a pile-on), Twilight will be called, and the day will end early.

Vanilla: A player with no role/ability beyond his/her faction. So "Vanilla Town" (most commonly used) refers to a Townsperson who does not have a Town role; typically, a Vanilla Townsperson's only power is their daily vote. "Vanilla Wolf" refers to a Wolf with no special role beyond being a Wolf.

Vigilante: This is a specialized role that gives a Town player the ability to kill at night. Usually this role comes in the form of a "One-Shot Vig," meaning the Vigilante can only kill once. Sometimes a Vigilante may be given more shots, but the number of shots is usually limited in some way.

WIFOM: This stands for "Wine In Front Of Me" (from The Princess Bride) and typically refers to a fear of overthinking the situation, or second/triple/infinity-guessing another faction's or player's actions.

Win Condition: This refers to what a player or faction has to do to win the game.

Wolf: A Wolf (or Mafioso, though around here we tend to use Werewolf rather than Mafia terminology, much to Tyrone's dismay) is a player who is opposed to Town. Wolves know who each other are and share a private QT. They also typically get to kill one player each night. Wolves typically share a win condition, which is typically to kill everyone who's not a Wolf (or reach the point where such an ending is inevitable). A traditional game will have only one Wolf faction, but there are variations that include multiple, competing Wolf factions.
Edited 06-08-2021 07:40 PM
forget_it_jakePerson was signed in when posted
11:11 AM ET (US)
I thought it might be useful to have a shared QT with Avocado Werewolf info for new players -- terminology, policies, basic rules, guidelines, etc. That way we can just link to this QT in sign-up and/or Day 1 threads rather than having to clutter up the header or leave new players in a sea of confusion. Just a thought! I'll post anything that comes to mind, but please feel free to add stuff to this at will (or suggest additions).
Edited 02-18-2019 11:12 PM

Print | RSS Views: 3452 (Unique: 1177 ) / Subscribers: 5 | What's this?