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One Piece Mafia: RBL Lost and Found

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25
trappedPerson was signed in when posted
06-24-2014
04:09 AM ET (US)
http://www.apforums.net/showthread.php?t=2...wfull=1#post1946938 This is the perfect explanation for why I won that one.
24
trappedPerson was signed in when posted
06-24-2014
04:07 AM ET (US)
BAHAHA #4537 That was so awful but I adore it

Also, Harvy's "GAME IS END". Pfft.
Edited 06-24-2014 04:08 AM
23
trappedPerson was signed in when posted
06-24-2014
01:56 AM ET (US)
Oh dear.

Should I not have found this?
22
BelliniPerson was signed in when posted
06-20-2014
12:29 PM ET (US)
Trapped
Edited 06-24-2014 03:26 AM
21
BelliniPerson was signed in when posted
06-19-2014
10:35 PM ET (US)
olphin
Edited 06-24-2014 03:26 AM
20
BelliniPerson was signed in when posted
06-19-2014
08:24 PM ET (US)
Chain of Fools (Open Setup)

3 Mafia, 11 Townies

Power Roles
1 Sane Cop, 1 Insane Cop, 1 Tracker, 2 Masons, 1 Jailer
2 Mafia Roleblockers, 1 Mafia Goon

Special Rules
"Gotcha": ALL players are given an optional side-mission. Successfully completing this mission alters your alignment to Third Party and your role to Fool. This only lasts until the next day.
If a player succeeds at these missions three times, the change becomes permanent.
If either Cop targets a Fool, their alignment will be shown as Fool.

You are a Cop. Each night you may select a target. The next day you will learn your target's alignment. A Sane Cop is always told the target's true alignment. An Insane Cop is always told the target's opposing alignment (except for Fools). You are Town, and win when the Mafia is eliminated.

You are a Tracker. Each night you may select a target. You will learn who that target visited the next day. You are Town, and win when the Mafia is eliminated.

You are a Jailer. At each day's end you may select a target. That target will be jailed: they cannot use abilities they may have, and cannot be targeted by abilities (including Mafia kills). You may speak to the target in a separate area during the night, after which they are released. You are Town, and win when the Mafia is eliminated.

You are a Mason. Along with other Masons, you may speak in a separate area. Masons have a single-use ability: at night they may target a player to recruit into the Masons.
-Both Masons "move" to recruit the player. Both must be blocked and/or jailed for the recruitment to fail.
-Should recruitment fail, their single-use ability remains available the next night.
-If the Masons attempt to recruit a Mafia member, all Masons die on the spot.
-Masons that die are not replaced.
-The recruit is forcibly made into a Mason; it cannot be declined.
-Any previous alignment or power is lost when a player is changed into a Mason.
-Masons are Town, and win when the Mafia is eliminated.

You are a Vanilla Townie. You have no special abilities. You are Town (obviously), and win when the Mafia is eliminated.

You are a Mafia Roleblocker. Each night you may select a target. That player cannot use their abilities.

You are a Mafia Goon. You have no special abilities.

You are part of the Mafia. You may speak with your fellow Mafia members in a separate area. Additionally, each night the mafia may select a target. That player is killed. The Mafia wins when the number of Mafia equal or exceed the number of Town.

You are a FOOL! Your successful shenanigans have altered your alignment and role! Your only goal now is to be lynched! If you're lynched, the game is over! YOU WIN!

(This role is temporary, and will be reverted upon the start of the next day)
or
(This is your THIRD time as the FOOL! It is now PERMANENT!)
19
BelliniPerson was signed in when posted
04-11-2014
04:16 AM ET (US)
The Spirit of St. Mafia
3 Players
Standard Mafia voting/win-condition/rules
Townie 1 is told who is mafia. Townie 2 is told Townie 1 is mafia. Mafia told nothing. Also guns?
If mafia is lynched, one of the two town randomly becomes mafia. Ex-mafia is now town. Final showdown.
If mafia is lynched again, Spirit of Town wins. Player who was never mafia wins.
If town is lynched even once, Spirit of Mafia wins. Player who was mafia at the time wins.
Arguably the winner is the best player among the three, ha ha ha.

#4537 of One Piece Mafia (I). Never forget
Edited 04-11-2014 05:22 PM
18
timothy
10-10-2013
09:03 PM ET (US)
  watch cheap eyeglasses online and share www.cheapglasses123.com to you.
17
trappedPerson was signed in when posted
10-09-2013
01:24 AM ET (US)
Hey! I don't remember killing you before. >=( Also I only did it for the game :P I'm no meanie.
16
Foolio
10-07-2013
02:36 AM ET (US)
*sigh*

It's not much of a game with everyone lurking.
15
BelliniPerson was signed in when posted
10-05-2013
03:46 PM ET (US)
Only if Town wins, Red.
14
Red Hawk
10-05-2013
12:05 PM ET (US)
It seems like I am dead. Is this heaven?
13
Foolio
10-04-2013
10:00 PM ET (US)
Whoa I'm really surprised Harvady isn't dead. Seemed like it would push people further into the suspicion of Nectar, get Icy out of confinement, and also have no real active players left. Not that the mafia won't probably still take this game, but... I think that was a blunder.
12
Foolio
10-04-2013
12:55 PM ET (US)
I think it's odd that Red Hawk is basically a confirmed townie (due to Nectar's question) but nobody finds it unusual that trapped is off grilling him and trying to start a wagon (though once she was accused of being a distraction, she withdrew her "pressure vote"). Going after Red Hawk should be a huge tip-off that she might be scummy. But on a related note, I don't see how Harvady can suspect Nectar so much after Nectar posed that question to RH to begin with.
11
Foolio
10-03-2013
01:00 AM ET (US)
Well, Nectar did strongly push for the release of Iceburg if he and Harvady end up in a combination of jailed and dead. Seems like game over for town to me (other than the scenario where Icy gets swapped for trapped), if they follow that advice, since there's no way trapped is about to get lynched D2.
10
BelliniPerson was signed in when posted
10-02-2013
07:10 PM ET (US)
If Iceburg comes out on day four with trapped going in, I doubt people will believe they swapped mafia. All they'll see is the game's still on, meaning that Nectar/Harvady or trapped is mafia, and Iceburg is telling everyone it's Nect-Harv. If they believe her, they'll never get Nectar to tell the truth in time; someone will get boxed with trapped coming back, and it's game over.

If they get a day four, they've gotten exactly one right; any other number and the game would be over. Town to Mafia is now 3:1 in game, 1:1 in box. Only now they have a "clear" who by necessity must say their box-mate is mafia.

There are a lot of possibilities there. The key is how the players let it happen. I'm most interested how the release vote will go on day three. If trapped can control that, she can force that critical error ending for Town.
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