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Diablo Mafia modnotes QT

9
PescoPerson was signed in when posted
10-09-2011
01:45 ET (US)
Night 4

Barbarian - Equips Stone of Jordan (Ring)
Barbarian - Uses Scroll of Town Portal
Fire Eye - Lord of Terror'd
Nihlathak - Bloodmana Curse'd
Edited 10-09-2011 01:46
8
PescoPerson was signed in when posted
09-09-2011
10:19 ET (US)
Day 4

Barbarian - Conviction Aura'd
Coldcrow - Conviction Aura'd
Summoner - Conviction Aura'd

Vile Effigy (1): Bremm
Baal (0):
7
PescoPerson was signed in when posted
08-09-2011
19:12 ET (US)
Night 3

Fire Eye - Lord of Terror'd
Bloodwitch - Lightning NK'd
6
PescoPerson was signed in when posted
06-09-2011
22:20 ET (US)
Day 3

Eyeback - Conviction Aura'd
Barbarian - Conviction Aura'd
5
PescoPerson was signed in when posted
05-09-2011
21:14 ET (US)
Night 2

Bloodwitch - Cold Open Wounds (No target)
Beetleburst - Lord of Terror'd
Bettleburst - Lightning NK'd
Edited 06-09-2011 12:22
4
PescoPerson was signed in when posted
03-09-2011
00:25 ET (US)
Day 2

Beetleburst - Conviction Aura'd
Barbarian - Conviction Aura'd
Bloodwitch - Conviction Aura'd
Eyeback - Conviction Aura'd
Nihlathak - Conviction Aura'd
Edited 05-09-2011 08:22
3
PescoPerson was signed in when posted
01-09-2011
11:40 ET (US)
Night 1

Fire Eye - Concentration Aura'd
Sorceress - Poisoned (0.5 votes)
Rakanishu - Fire Open Wounds (No result)
Sorceress - Equips Shadow Wood (Spetum) +Lightning element and Cold resist
Ancient Kaa - Scroll of Identification'd by Sorceress (alignment)
Bremm - Lord of Terror'd
Ancient Kaa - Bloodmana Curse'd
Edited 02-09-2011 01:49
2
PescoPerson was signed in when posted
30-08-2011
01:20 ET (US)
Day 1

Kaa - Conviction Aura'd
Countess - Conviction Aura'd
Beetleburst - Conviction Aura'd
Sorceress - Mana Burn'd
Edited 01-09-2011 09:39
1
PescoPerson was signed in when posted
29-08-2011
20:56 ET (US)
1. Neoserela - Barbarian - md05
2. UncertainKitten - Rakanishu - md12
3. JOB - The Countess - md13
4, Helepolis - Diablo - md09
5. Hero999 - Mephisto - md10
6. Shadoweh - Baal - md11
7. PX - The Summoner - md14
8. Zakeri - Nihlathak - md15
9. Smashy - Sorceress - md06
10. huhwhat - Ancient Kaa the Soulless - md16
11. Dormio - Corpsefire - md01
12. Caedo - Bloodwitch the Wild - md02
13. Bardiche - Eyeback the Unleashed - md03
14. Dan - Beetleburst - md04

===================

You are [color=red]Diablo - Prime Evil Framer[/color]

Action types: Physical Fire
Properties: Immune to Fire
Abilities:
Lord of Terror - Target's a player to be revealed as an alignment different from their given one. Applies to investigations and flips. Effect stays on the target for 2 phases. Can only be used at night. If used on a Prime Evil, they will flip as their disguise until the effect wears off.
Immune to Fire - Fire element actions work at reduced effectiveness.
Claim - Fire Eye (Fire Enchanted, Extra Fast)
Factional kill - This can not be used if you are using other abilities.
Prime Evil - Mephisto as Bremm Sparkfist (Hero999) and Baal as Coldcrow (Shadoweh) are your fellows.
Chaos Sanctuary - [url]http://www.quicktopic.com/46/H/PqembjjU2Evu[/url]
You may speak and vote while alive.
You win when the number of Prime Evils alive is at least half of the total number of players alive.

===================

You are [color=red]Mephisto - Prime Evil Debuffer[/color]
Action types: Magical Lightning
Properties: Immune to Lightning
Abilities:
Conviction Aura - Players that you vote or vote you lose their elemental immunities for 2 phases.
Immune to Lightning - Lightning element actions work at reduced effectiveness.
Claim - Bremm Sparkfist (Aura Enchanted, Lightning Enchanted)
Factional kill - This can not be used if you are using other abilities.
Prime Evil - Diablo as Fire Eye (Helepolis) and Baal as Coldcrow (Shadoweh) are your fellows.
Chaos Sanctuary - [url]http://www.quicktopic.com/46/H/PqembjjU2Evu[/url]
You may speak and vote while alive.
You win when the number of Prime Evils alive is at least half of the total number of players alive.

===================

You are [color=red]Baal - Prime Evil Decoy[/color]
Action types: Physical Cold
Properties: Immune to Cold
Abilities:
Vile Effigy - If you are not targetted with the exact spelling of your name, the action (including votes) does not count as being used on you. The action will count as being used on your clone. If the clone is lynched, killed or alignment investigated, you will be revealed as Baal. e.g. Whilst still being Coldcrow, all actions must be ##<action> coldcrow or ##<action> crow to count as targetting you.
Bloodmana Curse - If you perform the factional kill, it will be unblockable by role actions.
Immune to Cold - Cold element actions work at reduced effectiveness.
Claim - Coldcrow (Cold Enchanted, Multishot)
Factional kill - This can not be used if you are using other abilities.
Prime Evil - Diablo as Fire Eye (Helepolis) and Mephisto as Bremm Sparkfist (Hero999) are your fellows.
Chaos Sanctuary - [url]http://www.quicktopic.com/46/H/PqembjjU2Evu[/url]
You may speak and vote while alive.
You win when the number of Prime Evils alive is at least half of the total number of players alive.

===================

You are [color=orange]Barbarian - Third-party survivor mason[/color]
Action types: Physical
Properties: Player Character, Inventory
Abilities:
Player Character - Lynched or killed monsters may drop loot that you can equip for abilities. You may only PM the mod during night to Equip or Unequip your loot.
Inventory - If you are voting on the lynch, you may select an item dropped by the lynched player.
Scroll of Identify - 1-shot alignment or role cop.
Scroll of Town Portal - 1-shot self governor or bulletproof. Does not trigger automatically. Must be used before a lynch is reached or actions are processed. Using a Town Portal scroll will remove you from the game for the phase.
Party - Sorceress is a fellow adventurer who shares in your win condition. You may not communicate with Sorceress outside of the game.
You may speak and vote while alive.
You win if you are still alive and all Prime Evils are defeated.

==================

You are [color=orange]Sorceress - Third-party survivor mason[/color]
Action types: Physical
Properties: Player Character, Inventory
Abilities:
Player Character - Lynched or killed monsters may drop loot that you can equip for abilities. You may only PM the mod during night to Equip or Unequip your loot.
Inventory - If you are voting on the lynch, you may select an item dropped by the lynched player.
Scroll of Identify - 1-shot alignment or role cop.
Scroll of Town Portal - 1-shot self governor or bulletproof. Does not trigger automatically. Must be used before a lynch is reached or actions are processed. Using a Town Portal scroll will remove you from the game for the phase.
Party - Barbarian is a fellow adventurer who shares in your win condition. You may not communicate with Barbarian outside of the game.
You may speak and vote while alive.
You win if you are still alive and all Prime Evils are defeated.

=================

You are [color=green]Rakanishu - Superunique[/color]
Action types: Physical Lightning
Properties: Immune to Fire, Extra Fast, Lightning Enchanted
Abilities:
Extra Fast - You will always be first in the order of action or event resolutions.
Immune to Fire - Fire element actions work at reduced effectiveness.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]The Countess - Superunique[/color]
Action types: Physical Fire
Properties: Immune to Cold, Immune to Fire
Abilities:
Pandemonium Event - When you die, you will drop a Key of Terror.
Immune to Cold - Cold element actions work at reduced effectiveness.
Immune to Fire - Fire element actions work at reduced effectiveness.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]The Summoner - Superunique[/color]
Action types: Magical Cold
Properties: Immune to Cold, Extra Strong
Abilities:
Pandemonium Event - When you die, you will drop a Key of Hatred.
Extra Strong - You require an extra vote to be lynched.
Immune to Cold - Cold element votes or actions work at reduced effectiveness on you.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]Nihlathak - Superunique[/color]
Action types: Magical Fire
Properties: Immune to Poison
Abilities:
Pandemonium Event - When you die, you will drop a Key of Destruction.
Corpse Explosion - You may remove a dead player's corpse from the game to add half a fire element vote to your own. You may only use this ability twice per day phase. You may not use this ability if there are no dead players.
Immune to Poison - Poison element actions work at reduced effectiveness.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]Ancient Kaa the Soulless - Superunique[/color]
Action types: Magical Poison
Properties: Immune to Magic, Mana Burn
Abilities:
Mana Burn - Target player may not use any abilities in this day or night phase.
Immune to Magic - Magic property actions work at reduced effectiveness.
Poison - Target player retains half the vote total that was on them from the last day. This ability can only be used at night.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]Corpsefire - Superunique[/color]
Action types: Physical Spectral
Properties:Immune to Physical, Aura Enchanted, Spectral Hit
Abilities:
Spectral Hit - Every vote or action you take will carry a different element.
Immune to Physical - Physical property actions work at reduced effectiveness.
Conentration Aura - Target player's actions are unblockable. This can only be used at night.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]Bloodwitch the Wild - Superunique[/color]
Action types: Physical Spectral
Properties: Spectral Hit, Cursed, Immune to Cold
Abilities:
Spectral Hit - Every vote or action you take will carry a different element.
Cursed - Target player loses all elemental immunities for 2 phases. Can be used day or night.
Immune to Cold - Cold element actions work at reduced effectiveness.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]Eyeback the Unleashed - Superunique[/color]
Action types: Magical Spectral
Properties: Open Wounds, Spectral Hit, Immune to Lightning
Abilities:
Spectral Hit - Every vote or action yout take will carry a different element.
Open Wounds - Track a player to find out who they target. This can only be used at night.
Immune to Lightning - Lightning element actions work at reduced effectiveness.
You may speak and vote while alive.
You win if all threats to you are defeated.

=================

You are [color=green]Beetleburst - Superunique[/color]
Action types: Physical Lightning
Properties: Lightning Enchanted, Immune to Lightning
Abilities:
Lightning Enchanted - When you are targetted by a vote or action, you will counter by placing a half Lightning element vote on the player that targetted you.
Immune to Lightning - Lightning element actions work at reduced effectiveness.
You may speak and vote while alive.
You win if all threats to you are defeated.

================

Superuniques need to lynch Prime Evils and the survivor masons to win. If all Prime Evils are lynched before the survivors are gone, the survivors win outright.
Edited 30-08-2011 08:39

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