SCENARIO SEQUENCES
EXERCISES FOR DETERMINING FACTORS FOR DESIGNING THE SCAFFOLDING FOR
NES.
1
Larry Victor 8/20/2005
This page lists some types of
events or happenings in the ordinary functioning of a viable NES. One objective of exploring "Scenarios of
Functionality" is to uncover factors that might be overlooked in the
design of NES. Unfortunately, this page
in QuickDoc is not a workspace, to be edited - to add
more scenario types. But, this is only
an exploratory beginning. We can dialog
in the comments on details revealed by each scenario type. All are presented in the
"abstract", but each will involve REAL physical systems, data systems
(sems), and live persons -- some emotionally
distressed, others positively energized.2
USE THIS COMMENT SPACE TO
LIST OTHER SCENARIOS NOT MENTIONED BELOW.3
It is not necessary to fleshout each scenario down to specific key presses; but it
is often useful to develop a scenario in some detail to get a feel of the
relationship of patterns of objects, presented sems,
and interacting and thinking live persons.
These scenarios are for NES as viable and launched -- distinct scenarios
will be needed for the creation of NES to launch -- which may go through Alpha
and Beta testing phases. I DO see this
as employing a Spherical Dynamics -- maybe more Spiral and it deeply employs
the ideas of Second Order Cybernetics.4
FIRST VISIT TO NES WEB SITE -- BRANCHING STORIES AS TO WHO YOU ARE AND
WHAT YOU WANT.
5
You receive an email inviting you to visit the NES
homepage. What do you do when the
homepage fills your screen?
6
Consider what you would hope to find if you were:7
·
A total novice to NES -- what is it and how might it
be important to me?8
·
A potential user, prepared to learn about scripts and
how to access them.9
·
A potential content provider, looking for more
information and how to apply.10
·
An experienced user or content provider, coming in to
use the system with specific intention.11
The intent of this exercise is to explore what the
NES homepage might look like, to meet the needs of different people with
different intentions. This includes
thinking about the structure of the whole NES website.
12
How is the website created, modified, and maintained?
By whom and according to what procedures?
13
IDEA: Normally
frequent users of the NES website would want to enter directly to their workpage and bypass the homepage. BUT, suppose there was an
ongoing competition for creative variations of the NES homepage, to which each
person entering NES can vote/evaluate the current page, and then quickly click
to their workpage. Current homepages would rotate.
Templates of homepages could also be used with different data as "top
pages" for different subsystems of the NES website.14
WE RECEIVE REQUESTS FROM PROSPECTIVE
PERSONS -- WHAT DO WE DO, DEPENDING ON WHAT THEY WANT.
15
Persons click within the NES website, enter data,
complete applications and questionnaires.
16
Where does this information go and how is it
processed?
17
Can a person view their information, and edit it?18
What systems and what personnel are needed? 19
What email messages are sent to the person after they
complete a process?
20
Will there be a live soul on hand for chat questions,
even realtime voice?
21
PROCESSING THROUGH PRSOS
22
There will be different scripts for different
categories of members: Users, Content Providers (Scripters),
Evaluators and SEAFers, NES "staff", nuets, etc.
23
We should collect as much information as a person
will tolerate; information potentially useful for NES.24
We need security systems for this information, and
messages to prospective members about our security policies – BOTH brief & clear AND in detail.25
One project of NES may be a NU Census -- a SelfStudy of Humankind,
starting with those of us working within NES.
26
A beginning of this process, its rationale, and an
invitation to everyone to be an active participant probably should be part of
the PRSOS process for everyone.27
We may ask all applicants to perform a short script
-- as part of SelfStudy assessing process competency.
28
Many people are field dependent when it comes to even
linear listed steps -- they have difficulty comprehending and following
instructions. 29
Can we detect this and account for it?
30
If this test script is also a real task being
performed for a real NES project, there may be an immediate bonding.
31
This script may be the same as involved with questionnaires.32
We may experiment with questionnaires disguised as
interviews -- real persons on video or animations asking questions in audio. 33
Later versions could have speech response for those
who prefer it.34
Users will need to select their level of subscription,
and set up a pay process -- which we will need to link with NES Accounting.
35
System will need to direct the person, according to
information gained, towards their selection review and targeted orientation.36
We need to set up criteria for non-selection and
means of informing persons who have not been selected. Options to re-apply?37
Passwords must be given by
secure means. Do we want to provide
password reminders? Do we want to suggest frequent password rotation?38
Each person selected should be matched with a
specific SEAFing team, who facilitates the WELCOME process
(that should be integrated from the beginning, and the whole PRSOS process
needs to be designed as not to fatigue or turn off applicants. 39
However, any person not willing, once informed as to NES's rationale, to provide the time for a REEEE PRSOS, we
probably don't want in NES.40
THE SYSTEM CRASHES, WHAT PROCESSES GO ON WITHIN NES41
Who is alerted, what BUs
are available and who knows what to do? 42
What messages are sent to members if there is data
loss. 43
Do we need mirror sites? 44
What level of virus protection do we need?45
MOMENT BY MOMENT DUTIES OF THE SYSOP TEAM, which may
apply to multiple applications such as websites, O.net, Wiki, Project
Management Apps., etc.46
ACCOUNTING TIME & PAYDAY -- AND ANY INTERNAL "SHARES" OR
"CURRENCIES".47
USER SEARCHING FOR SCRIPTS -- VARIOUS SCENARIOS SHOWING WHAT TOOLS WILL
BE AVAILABE, WHAT SEAFING?48
A User has subscribed and has processed through
PRSOS. What will they encounter as they
search for and select scripts? 49
Can they select a number of short scripts to
"play" in sequence -- as when scripts may simulate tv viewing or radio listening. 50
What kinds of information do we provide about scripts
- and can the field of scripts be searched as to various characteristics? 51
For example: time expected to complete script (some
may require multiple visits - and thus their position in the script needs to be
recorded), special competencies required, various ratings from prior script
users, parameters that may tailor the presentation of the script. 52
Also, to list those scripts to be performed by teams
- and where there are openings or waiting lists.53
Various levels of instruction, help, FAQs about selecting, performing, and evaluating
scripts. And recommending scripts to others.54
VARIOUS SCENARIOS OF USER WORKING THROUGH A SCRIPT -- AND EVALUATING55
What kinds of processing issues may a user
encounter? 56
Multiple windows to display multiple pages in NES,
external websites, and pages where they can compose comments and
reactions. 57
Feedback channels for the user to the Content
Provider, Evaluator, or SEAF team.58
In time, ways to input comments by audio and video.59
Many users may wish to use text-to-speech systems;
some for almost everything, others for only long documents. NES needs to
provide the information assistance and SEAFing to help
users set up their systems for text-to-speech.
I think Microsoft XP has a primitive version built in; I use a
commercial app TextAloud.60
Will there be facility for offline script performance
-- meaning with NES disconnected. Can
they export and import. Can some scripts be performed on an isolated laptop or
desktop and then uploaded to NES?61
We must attend to the full REEEE of the experience,
including COMFORT.62
FRUSTRATION ALERT -- 911 FOR IMMEDIATE COMPUTER
SERVICE. 63
If we track activity -- a
separate issue -- it could detect patterns indicating
frustration and activate SEAFing intervention.64
We may seek user evaluation of a script at different
stages in the use of longer scripts, which could trigger formative evaluation. 65
There also needs to be a final evaluation - as
comprehensive as possible but also easy and not time consuming. 66
YET, the importance of feedback for the viability of
NES needs to be communicated and reinforced.67
All evaluation data must be collected, stored and processed. 68
Some going to the profile of the user and private,
others statistically to other destinations.69
MONITORING SCRIPT PERFORMANCE AND FORMATIVE EVALUATION70
If we monitor, we will need the system for it, and
those to maintain it. 71
If this is used to alert for formative evaluation,
this process needs to be developed and operative. 72
If scripts have built in places for formative
evaluation, how is it applied?73
We need to be careful in our many different uses of
the term "evaluation".74
ACTIVITY OF THE SYSTEMS TESTER75
We need people who will experiment with new scripts
and provide Beta testing evaluations of scripts and other systems improvements. 76
Do we want a few dummy accounts to follow through to
test the accounting and other data systems -- especially when they get complex
with personal data of members.77
PROCESS OF SCRIPT CREATION, SUBMISSION, TESTING, PUBLISHING78
Once a person has completed the PRSOS for Content
Provider, including orientation, what are the processes involved in creating
and presenting scripts? 79
Will there be a review process for submitted scripts,
how handled? 80
Do we want Alpha and Beta levels for scripts? 81
What will be the SEAFing
system for CPs? 82
Will there be script templates -- and what form of
compensation for the designer of frequently used script templates? 83
How will revisions and upgrades of scripts be handled
-- given that some people may be using older versions. 84
Will there be compensation for significant upgrades?85
VARIOUS SCENARIOS INVOLVING SEAFING TEAMS86
How will the SEAFing team
be made aware of SEAFing needs. 87
How might they network to bring focus the best to
meet each need? 88
How should they set up their external network, the
whole of Cyberspace? 89
How will the SEAFing teams
be monitored, as well as evaluated by those SEAFed?
How compensated?90
SEAFing teams may be
involved in SEAFing the setup and maintenance of f2f
groups and orgs that emerge from NES activity. 91
For example, in organizing in communities of the
retired. 92
There is a whole REAL TIME aspect of NES that needs
attending to, where possible. 93
The early WELL got a boost from having most of its
members from the Bay area and they had frequent picnics in parks.94
A MEMBER HAS BEEN INACTIVE FOR AWHILE - WHAT TO DO?95
What frequency of use was normal for that
person? 96
Should there first be an email query -- or
immediately a more personal contact? 97
This should hold for both users and content
providers.98
TYPES OF ACTIVITIES ON NES COLAB WEB99
Beyond the formal processes listed above, members of
NES, from Platform Owners to Users may be involved in discussions and
workspaces, in polls and decision-making sessions -- online and in synchronous
virtual meetings and in real F2F meetings (which may be recorded and put
online).100
What types of meetings and NES-community processes should
be established and promoted. 101
How might some be limited in participation?102
ORGANIZING AND SCHEDULING - THEN CONDUCTING A
COMPUTER MEDIATED MEETING -- REMOTE AND F2F, & BOTH.103
Real Time
F2F MEETINGS: SCHEDULING, FACILITATING, RECORDING, ETC.104
DECISION MAKING PROCESSES105
What criteria and methodology should we apply for
decision-making at different levels and among different populations?106