Michael Slavitch 
05-25-2003
06:32 PM ET (US)
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The source for the game is at http://www.douglasadams.com/creations/hhgg.z5,
any zcode interpreter will allow you to play it.
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Wiley Wiggins 
05-21-2003
10:14 AM ET (US)
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I never could beat bureaucracy...
The problem with muds is the kind of lame selection of people that would hang out on them. We built a FringeWare Mud (a Moo actually) on illuminati online, and we would get on there to do interviews etc every once in a while, but overall it wasn't a very fruitful venture.
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cowboy bawb 
05-21-2003
09:30 AM ET (US)
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Ugh! The HHGTG was the most evil text adventure ever! I distinctly remember taking the disk out of the drive and throwing it across the room several times. Second most evil? Bureaucracy! (also by Douglas Adams).
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Michael Slavitch 
05-21-2003
08:59 AM ET (US)
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Frotz is an excellent interpreter.
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adumbrill 
05-21-2003
08:07 AM ET (US)
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I used to love text adventures and longed for the day I could afford a modem so I could play a new fangled MUD (Multi User Dungeon).
20 years on I've just started playing Achaea and it's pretty satisfying. I'd love to see a MUD created by those crazy Infocom folk though.
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WilliamA 
05-21-2003
06:55 AM ET (US)
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If anyone wants to play Hitchhiker's Guide to the Galaxy on their computer instead of on the web, and if they want to be able to save their games, they can download the Zcode file that is used on the referenced Web site and play the game with a Z-Machine interpreter.
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Raj Patel 
05-21-2003
04:36 AM ET (US)
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For anyone that enjoys Infocoms adventures try <p> http://infocom.elsewhere.org/ <p>
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jerwin 
05-21-2003
12:43 AM ET (US)
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Mr Adams wrote "Being Java, the save-game feature has been disabled, but I'm sure that won't be any problem for you at all.... " (The game has apparently been up since 1999-- before his untimely death.)
Frankly, I can't imagine playing HHG without a save-- although, as I recall, a saved game won't save you from the microscopic space fleet puzzle.
For those looking for a good IF programming language, I like TADS.
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Tadster 
05-21-2003
12:33 AM ET (US)
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Tha goddamn babelfish...
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Wiley Wiggins 
05-20-2003
09:23 PM ET (US)
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Damn, I think I might give Inform another try now. I actually got a little ways through the tutorials... I just wish there was an easier way to write IF... like some kind of visual editor.
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Dan Z. 
05-20-2003
04:33 PM ET (US)
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I keep hoping that the release of OpenCyc will enable the next generation of interactive fiction via smartparsers that actually understand what the user is trying to do. Too often, users come up with novel, unanticipated ways of solving problems which ought to work within the confines of the game universe, but don't. The babelfish sequence in HHGTTG is a great example -- you can't help but think of a dozen ways of catching that fish. The ultimate solution is funny and satisfying, but it would be nice to feel as if you were not bound to such a narrow path, and that personal creativity really could be rewarded. Edited 05-20-2003 09:34 PM
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kimmie 
05-20-2003
04:30 PM ET (US)
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Somewhat unrelated, but yay... something I posted made it to BoingBoing. [See Accordion Guy's credit for my site] :P
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Stefan Jones 
05-20-2003
04:28 PM ET (US)
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I am, or was, part-way done re-implementing, in one of the adventure-writing languages (not Inform) a little haunted-house text adventure I wrote in BASIC in the 80s.
An under-appreciated game form!
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Peganthyrus 
05-20-2003
04:24 PM ET (US)
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...and if you enjoy that, you might enjoy poking around the Interactive Fiction Archive, where text adventures made by hobbyists get collected. Baf's Guide To the Interactive Fiction archive might help make some sense of it, too.
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Eli the Bearded 
05-20-2003
04:06 PM ET (US)
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Nitpick: Infocom did not use inform. With inform (an OO language) you can write programs that compile down to the same bytecode used by the Infocom interpreters. The Infocom language was lower-level.
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Cory Doctorow 
05-20-2003
03:55 PM ET (US)
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My friend Jim Munroe, a very good sf writer, has released an interactive Inform game called "Punk Points" that's totally killer:
http://www.nomediakings.org/punkpoints
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