| Hector Jasso
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05-09-2001 03:45 PM ET (US)
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I agree that it is surprising that Reinforcement Learning actually works for a "strategy" game. I wonder if the fact that the layout of the table can change so dramatically from one move to the other makes Reinforcement Learning a good approach for Othello. That is, I wonder if it works for other games like chess where the layour of the table does not change so much.
On other things, I would like to comment on an idea that was presented during the presentation and I have always found intriguing: For games like chess and Othello, where it is computationally impossible to calculate all moves, we usually compare any strategy developed against a human player in order to make the results credible. But what happens when the game actually IS tractable? Should the evaluation of our strategy change? Put in another way, consider how the results presented change for a 6x6 Othello board, where there exists a strategy where blacks are assured to win. The algorithm presented by the authors (or any algorithm anyway) would NEVER win! But in 8x8 Othello, there exists a strategy such that blacks will always win, it's just that no one has been able to find it yet because it is untractable. So I find it disturbing that this ethereal being called tractability should haunt any heuristic developed, seeing that AI is full of heuristics. Or maybe this paradox defines the field?
Hector
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