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A Closer Look at Multimediation

with Dr. Andrea Baker and Dr. Bryan Alexander

from:

Meeting on the Edge: Building the Virtual Meeting Place, by Bernard DeKoven

 

Copyright © 2001, Bernard DeKoven, all rights reserved


 

Introduction

Add your comment on this item1 Howard Rheingold,[1] author of The Virtual Community, is also the host of the Brainstorms community, which like the Well, is an online discussion group where participants post and exchange thoughts on many different topics of interest to its members.[2] In January 2000, Howard agreed to open a new virtual conference which from January until June, was devoted to a discussion of what we eventually called “multimediation” or “computer multimediated communication” (CMMC). Although more than 20 people signed up to participate in the virtual dialogue, eventually three people—Andrea Baker,[3] Bryan Alexander,[4] and myself—emerged as primary discussants. Because Bryan and Andrea accepted my invitation to collaborate early on, made time for meetings, and seemed to "click" in their interest in the topic and communications, we three did the majority of the thinking and writing.

Add your comment on this item2 The goal of our dialogue was to explore and define the relationships between computer-supported communication media and the impact of various combinations of media on the nature and effectiveness of collaborative work.

View comments on this itemAdd your comment on this item3 Our final product was developed in three sections. The first focused on a description of the unique characteristics of each of the nine media we explored (chat, conferencing, email andlistservs, instant messaging, MUDs and MOOs,  videoconferencing, electronic whiteboards, telephone, and face-to-face interaction). The next developed into a list of observations about the relationships between media. The final section summarized our findings about the nature and process of multimediation.

View comments on this itemAdd your comment on this item4 All our output was in list form. List-making is one of the most natural activities for collaboratiing groups, allowing for individual contributions and divergent thinking without forcing compromise. This also allows me, as author of this eMatter, to easily add my own comments and reflections after each list without violating the spirit or product of our collaboration.[5]

 

 

Characteristics of Media Used in Support of Dialogue[6]

Media explored

Definitions of Terms

Characteristics of Communication Media

Chat (see also MUDs and MOOs)

Email

 

Email listservs

Instant messaging (IM)

MUDs/MOOs

Conferencing (including message boards, forums, and bulletin boards)

Videoconferencing (Web-based and satellite-based)

Electronic whiteboard

Telephone

Face-to-face interaction

Multimediating: Selecting and Moving between Media

Virtual Teamwork

The Virtual Community

Moving between media

Summary

Add your comment on this item185 Intention matters at least as much as technology. There's a strong relationship between a multimediated group's purpose and the media it employs.

Add your comment on this item186 Effective virtual teamworking balances "personal," or socially oriented, and "purposeful," or task-directed, styles and media. The more exploratory or original the task, the stronger the reliance on effective, playful, personal communication.

Add your comment on this item187 There's a need for a fluency in switching between these two modes (personal and purposeful), and problems arise when groups split on their preferred emphasis of mode. This is a media-influenced issue where different media shape the problem in different ways. For example, when the telephone is used, personal communication seems to be especially necessary at the start of the conversation. In contrast, group email often limits itself to formal, task-centered exchanges. Preliminary use of other media for personal communication can set the stage for working directly on formal tasks and progressing toward group goals.

Add your comment on this item188 The more effective the personal communication, the more likely it is that the task component will emerge naturally and that task-related communication will be effectively pursued. Also, playfulness may well have a role in bringing compromise and closure to tasks in both face-to-face and multimediated dialogue.

Add your comment on this item189 Virtual teamworking is a dynamic, evolving process that changes as goals emerge over time. New goals tend to be generated in response to specific accomplishments. The selection of media can encourage more productive or more process-oriented dialogue. For example, switching from chat and email to a Technographed session tends to move the dialogue more toward product. Furthermore, as team members develop skills, learn new technologies, and shift assignments, their selection of media shifts. Finally, as groups work over time, they develop habits in and associations with each medium, which must be taken into account when selecting media. Positive or negative reactions and experiences may reinforce established routines as well as encourage experimentation with media. These particular group patterns must be taken into account when selecting media and suggesting new ways of using them.

View comments on this itemAdd your comment on this item190 Multimediation opens up an alternative and constructive space for collaborative communication. People are flocking to the Web to do collaborative work that's easily possible in real life because real-life politics can grow so intense as to dampen constructive work. Many perceive online interactions as an alternative to such politics-laden work. In real life, we tend to meet in unequal groups; representatives of different levels of the hierarchy (boss, secretaries, employees) are almost always present. This makes the political agendas preeminent. Online, we have easier access to same-level groups and can pursue the task more directly. Put another way, cyberspace is often a more task-oriented, less political space. Political tensions can be further softened or downplayed by the use of a persona or an anonymous communication.

Add your comment on this item191 Also, some types of multimediated conversations take place at different times (asynchronously), making it easier for each person’s contribution to be prepared and viewed (as with email). Even using synchronous or nearly synchronous media such as instant messages, chat, or phone, participants can still focus their attention more easily on the exchange of ideas and information, avoiding issues raised by personal appearance or status cues.

View comments on this itemAdd your comment on this item192 Exploring new communication technologies is easily equated with “playing around.” By placing the technologies used in multimediated conversations in this framework, we are able to offset anxieties about the effectiveness of this activity in responding to the task. The nature of technology is such that many of the most empowering and advanced collaboration technologies will never be totally reliable. Consequently, people who come to rely on such technologies must do so with a certain sense of playfulness – a willingness to accept technical failures and interruptions “for the sake of the game.” In all cases, a basic level of familiarity with the Internet and the mechanics of using computer input devices is a prerequisite.

Add your comment on this item193 A multimediated group can supplement its work on a major task or project by engaging in one-to-one or one-to-some communication. Employing these modes of smaller, supplementary communication in related media is sometimes known as "backchanneling." Care is needed to make sure that group members accept some amount of splitting into subgroups and that they are comfortable with the process. These parallel conversations allow for informal dialogue, activities that require the gathering of more detail, editing processes that would be clumsy in a large group, clarification and exploration of sensitive issues, and personal communication.

View comments on this itemAdd your comment on this item194 Effective virtual teamworking requires the development of new roles. For example, emergent group leadership roles include moderator, co-facilitator, Cybrarian, and Technographer. The moderator acts as gatekeeper, based on partial ownership of all communication within their medium. The co-facilitator works with others to elicit and ensure participation. The Cybrarian maintains continuity between posts and acts as a gatekeeper for outside information. And the Technographer assists the group in creating its products.



Add your comment on this item195 [1] Howard’s Web site is located at http://www.rheingold.com/.

Add your comment on this item196 [2] Available online at http://rheingold.com/vc/book/.

Add your comment on this item197 [3] Dr. Andrea Baker teaches sociology at Ohio University in Lancaster, Ohio. She is currently writing a book about relationships in cyberspace, using questionnaire and interview data from forty-five couples who first met online. If you know couples who fit this description or want to find out more please contact her. Andrea met Bernie (and Bryan) while hosting the Life Online conference at Howard Rheingold's online forum, Brainstorms.

Add your comment on this item198 [4] Bryan Alexander is an Assistant Professor of English at Centenary College of Louisiana, where he teaches computer-mediated classes on Gothic literature, cyberculture, eighteenth century literature, critical theory, and the experience of war. Through classes on topics ranging from the Vietnam War to Gothic novels, Bryan has experimented with innovative approaches to distance learning. Along these lines, Bryan consults on computer-mediated writing, interdisciplinary studies, and writing across the curriculum. Committed to exploring computer-mediated pedagogy, he continues to research and write on the critical uses of computers and teaching in terms of interdisciplinary liberal arts and the contemporary development of cyberculture.

Add your comment on this item199 [5] We learned as much from the process as the product. Because one of the members often worked at home with only one phone line, experimentation became limited. One of us also used a Mac, which meant that we could not all use software such as NetMeeting or application-sharing Internet services like PlaceWare. We used ICQ to set up meetings, to confirm them, and to chat a little between them. The meetings themselves were conducted over the phone in a three-way conference call, with Bryan taking notes on the conversation over the phone, translating our words into palatable prose. We were aided at times by input from a few others who are acknowledged for their contributions. We augmented their conversation by turning to email, including a listserv, informal email groups, and person-to-person email.

Add your comment on this item200 
As our group gatherings became more routine—meeting from biweekly to a few times a week between January and May, 2000—norms evolved to aid the group process: We discussedwhat each member hoped to achieve during that session, and we allotted time for "play" or more social interaction along with the task orientation. , People most often agreed on the purpose for the session, pointing to the previous meeting's leftovers. Social conversation took place most often at the beginning of the session too, with interludes of interspersed joking or playful prodding or storytelling throughout each session.

Add your comment on this item201 Meetings were arranged during previous synchronous sessions. We began with a conference call during which the participants chose what other media to use to embody the product. All of us were looking (on our computers) at the most recent version of the product being developed. We identified a particular piece of the written material. Andrea and I reworded a thought. Bryan wrote a draft of the rewording and read it to us. We then continued to suggest edits, rereading the revised document until we reached agreement. Bryan read us the final revision for approval. We frequently found ourselves “multiprocessing”—working on several project documents at the same time while talking on the phone and attending to environmental necessities.

Add your comment on this item202 After every meeting, we posted the product of our interaction on the Brainstorms Conference, either in a new post or by modifying what came before with notations of the new date and identification of additions and modifications. The forum or bulletin-board type of asynchronous information aided the editing process and preserved the record of spoken thought and written word over time.

Add your comment on this item203 We performed our final pass on the documents in a conference call while using PlaceWare’s “live demo” utility for real-time editing. We all agreed that this was the preferred multimediated environment for real-time collaboration.

Add your comment on this item204 [6] Authors: Bryan Alexander, Andrea Baker, and Bernie DeKoven. Contributors from the Brainstorms community: Joanna Howard, Howard Rheingold, Sharon Shaw, and Bob Watson.

Add your comment on this item205 [7] For more on the concept of “meeting systems,” see my http://www.coworking.com/html/info_iq.html.

Add your comment on this item206 [8] Also known as Web conferencing. For a list of Web conference technology providers, see http://www.coworking.com/html/conferencing.html.

Add your comment on this item207 [9] A free electronic whiteboard can be found on my site at http://www.coworking.com/html/whiteboard.html (the password is “CoWorking”).

Add your comment on this item208 [10] Two such devices are the e-Beam (http://www.e-beam.com/) and mimio (http://www.virtual-ink.com/).

Add your comment on this item209 [11] We provide live demonstrations of CoBoarding in our “virtual chalk talks.” See http://www.coworking.com/html/chalktalk.html for more information.

Add your comment on this item210 [12] See, for example, GroupSystems at http://www.groupsystems.com/ and Group Decision Support Systems http://www.gdss.com/.

Add your comment on this item211 [13] For a listing of commonly used emoticons, see http://www.datacomm.ch/~silver/smile2.htm.