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with Dr. Andrea Baker and Dr. Bryan Alexander
from:
Meeting on the Edge: Building the Virtual Meeting Place, by Bernard DeKoven
Copyright © 2001, Bernard DeKoven, all rights reserved
1 Howard Rheingold,[1] author of The Virtual Community,
is also the host of the Brainstorms community, which like the Well, is an
online discussion group where participants post and exchange thoughts on many
different topics of interest to its members.[2] In January 2000, Howard
agreed to open a new virtual conference which from January until June, was devoted
to a discussion of what we eventually called “multimediation” or “computer multimediated
communication” (CMMC). Although more than 20 people signed up to participate
in the virtual dialogue, eventually three people—Andrea Baker,[3] Bryan Alexander,[4] and myself—emerged as primary discussants. Because
Bryan and Andrea accepted my invitation to collaborate early on, made time for
meetings, and seemed to "click" in their interest in the topic and
communications, we three did the majority of the thinking and writing.
2 The goal of our dialogue was to explore and define the relationships
between computer-supported communication media and the impact of various combinations
of media on the nature and effectiveness of collaborative work.

3 Our final product was developed in three sections. The first focused
on a description of the unique characteristics of each of the nine media we
explored (chat, conferencing, email andlistservs, instant messaging, MUDs and
MOOs, videoconferencing, electronic whiteboards, telephone, and face-to-face
interaction). The next developed into a list of observations about the relationships
between media. The final section summarized our findings about the nature and
process of multimediation.

4 All our output was in list form. List-making is one of the most
natural activities for collaboratiing groups, allowing for individual contributions
and divergent thinking without forcing compromise. This also allows me, as author
of this eMatter, to easily add my own comments and reflections after each list
without violating the spirit or product of our collaboration.[5]
5 Chat
6 Conferencing
7 Email and email lists
8 Face-to-face interaction
9 Instant messaging
10 MUDs/MOOs
11 Telephone 
12 Whiteboard
13 Videoconferencing
14 Backchannel: The use of secondary media, often on a one-to-one
basis, for conversations about communication taking place in a primary medium
15 CMMC: computer multimediated communication
16 Drift: the tendency for a conversation to go off-topic
17 MUD: multiuser dungeon
18 MOO: object-oriented MUD
19 Chat is synchronous. It takes place in “near real time.”
20 It is difficult to keep a chat conversation focused.
21 Chat is informal.
22 The faster you are at thinking and typing, the more effective
your participation.
23 Chat is cheap or free.
24 When more than two people are participating in a chat, it’s
difficult for them to build on each other’s contributions and impossible to
edit material already posted.
25 Chat is one-to-n (i.e., one-to-one or one-to-many, with no limit
on the number of participants beyond two).
26 Chat can be one-to-one and one-to-many (two people can arrange
to chat privately while also participating in a public chat).
27 You don’t have to reveal your true identity to participate in
a chat.
28 Continuing a conversation in a chat is optional.
29 Because it is difficult to stay on topic, chat promotes off-topic
or divergent conversation.
30 Participants often describe their chat rooms as physical spaces.
31 There is a difference between chat programs that display only
finished postings (IRC) and those that show each person's typing as it happens.
The former allow for more editorial control on the part of the individual
participant. The latter encourage more immediate, intimate, and spontaneous
conversations.
32 Chat is a well-established Internet technology. The Net abounds
with chat tools and services, most of which are free. In multimediated meetings,
chat provides us with an additional channel (backchannel) for private dialogue
between co-facilitators. We can be on both the phone and the Net, using real-time
Web conferencing to help our clients develop a shared vision while we coordinate
our facilitation efforts via chat. Clients can also make use of the same capability,
dialoguing with each other privately as needed while participating verbally
(via phone) in the group effort.
33 Email is asynchronous, text-focused, linear communication that
often results in “threads” of related messages.
34 Email is recursive: It's very easy to include material from
previous email in a reply.
35 Email is cheaper than all other electronic media.
36 Incoming messages are heterogeneous, varying in content and
origin, and require some ordering mechanism.
37 Email can be saved or deleted. Saved email becomes “permanent”
in that it can be retrieved and reissued. The individual control of permanence
varies, depending on access to the server. Even when an individual deletes
an item, it may remain on the server.
38 Through email we can send and receive materially dangerous attachments
(viruses). This increases the intensity of trust issues around the medium
while adding to the technological requirements of learning and using email.
39 Personal email lists allow flexible group formation.
40 Email cannot be recalled; once it is sent, the creative act
and control are over.
41 Email doesn't require immediate user attention.
42 Email is either one-to-one or one-to-many, where the user can
select recipients.
43 Email can be CCed to multiple recipients.
44 There are issues around how many recipients are on the CC list,
and concerns about being "left out of the loop." 
45 Email can easily be inadvertently distributed.
46 Informal email groups can be spawned by repeated CCed correspondence.
47 Email tends to be stylistically informal.
48 Users can manage certain aspects of messages: identity (both
name and number of accounts), sequence, allowed reception (through filters),
storage (by folders), and selected recipient lists.
49 As with the telephone, we cannot afford to turn off email since
essential information will arrive thereby. Consequently, unwanted email is
unusually offensive, and sorting incoming email is especially important.
50 Accumulated email requires maintenance, more so than any other
medium.
51 An email conversation (not a listserv) never ends; it stops
when the discussion does.
52 Email conversations have no clear and essential establishing
moment; they are free to diverge and to change tone and topic.
53 Email provides us with an excellent vehicle for distributing the results
of a meeting even before the meeting is over. It is the virtual world’s
answer to hard copy. When performing Technography in face-to-face meetings,
we frequently take “copy breaks.” While everyone is milling about attending
to social and biological necessities, we print, collate, and distribute
copies of the products of the previous dialogue. When participants return
from the break, they take a few minutes to review, comment on, and approve
their work. We incorporate their changes “live” and proceed to the next
task, confident that everyone is on the same page—a page that they’ve written,
read, and agreed to. Email provides us with the same opportunity, and we
don’t have to sacrifice any trees in the process!

54 Email lists are intended for global communication (i.e., messages
potentially useful to every member of the group). However, in practice, email
lists mingle person-to-person and broadcast (or entire group) communication,
sometimes accidentally.
55 Personal email lists allow individuals to form and reform their
own groups.
56 Users have to “unsubscribe” in order to end their participation
in an email list.
57 Different users have different levels of authority over an email
list as moderators, list owners, or participants.
58 The dialogue generated through email lists, although archived
on the Web, is pursued independently of its Web presence, and its members
are consequently free to pursue whatever theme or focus reflects the current
interests of the contributors.
59 As with all email, listservs tend to generate cross-topical
drift. Drift can be controlled by a listserv moderator via postings to the
list or backchannel dialogue with individual members.
60 Personal email lists tend not to have rolling conversation.
They are therefore also less likely to undergo topical drift.
61 Personal email lists are more likely to encourage person-to-person
communication than listservs.
62 Writing to an email list is a form of publication, given the
established audience and the possibility of creating and publishing archives
of email correspondence.
63 Although silence on an email list indicates a temporary loss
of energetic conversation, it does not effectively prohibit further conversation.
Users perceive silence as an exhaustion of a given topic, but not of the list
itself.
64 Very long posts to an email list tend to create a new conversational
thread. Such posts can also block the progress of a current discussion.

65 Email listservs are the best of all current “push” technologies. Even though
we make it a practice to publish the results of a meeting on the Web, listserv
technology is the best tool we have for making sure everyone knows that
the results have been published and where to find them.
66 Instant messaging is person-to-person (i.e., always one-to-one)
rather than broadcast.
67 Instant messaging is less likely than email to be scrutinized
by institutional authority.
68 Instant messaging is intrusive and interrupting.
69 Instant messaging allows users to select who can interrupt and
when.
70 Instant messaging requires intensive user attention.
71 Instant messaging implies a quicker turnaround time for reading
and responding to communication.
72 Instant messaging is less reliable than email or phone.
73 Instant messaging is not really instant.
74 Instant messaging is not very permanent, although some servers
keep a brief “history.”
75 Without a history function, incoming messages have no context.
76 Instant messaging has no necessary beginning or end. Tone and
topic can shift easily.
77 Instant messaging allows drift but, given the narrow social
focus, is easily controllable by the participants.
78 Instant messaging can run in parallel with other applications

79 Instant messaging is the Web equivalent of a text pager. Like chat, it
serves as a powerful backchannel so that co-facilitators can exchange private
messages during meetings. Each message is treated as a unique “event” by
the instant messaging software and is usually accompanied by a sound alert.
This gives us a kind of emergency notification system. Because we are usually
so preoccupied attending to all our other multiple media, instant messaging
often proves to be a critical tool for reaching each other on demand. Unlike
chat, it doesn’t require Web access, so there’s one less window for us to
have to keep open.

80 Users spend significant energy on establishing a character.
81 While in many online media we assume that the people we interact
with are, in fact, who they say they are, we can assume that those in MUDs
and MOOs are not who they represent themselves to be.
82 MUDs/MOOs allow the creation of virtual places and objects with
distinctive behaviors and attributes.

83 For people who have played online adventure games, MUDs and MOOs are very
powerful chat environments. Because users can develop their own persona,
or even multiple personas, they can explore a wide variety of relationships
and behaviors without fear of recrimination or retribution. For a virtual
team, such graphical chat environments can allow people to meet outside
of any hierarchy and exchange information and opinions they would normally
conceal. A variety of virtual rooms can be devoted to specific tasks and
projects and filled with artifacts like documents and hyperlinks. Unfortunately,
for people not familiar with these environments, there is a lot of learning
to do, with many arcane commands that must be mastered in order to navigate
and communicate.

84 Conferencing is more permanent than most other electronic media.
Host and moderators, however, exercise some control over the degree of permanence.
85 The ability to edit your own posts allows greater control over
writing and reduces performance anxiety. However, conferences usually develop
technical and/or social norms that prohibit further editing after a significant
period of time.
86 Conferencing tends to require a fixed or established personal
identity.
87 You can read and write to a conference selectively. Your participation
reflects your interests.
88 Conference participation requires active maintenance (keeping
track of items, following discussions, joining or leaving threads) in order
to manage the complex flood of communication.
89 Conferencing automatically generates explicit and accessible
conversation histories.
90 The first post on an item has strong defining power over the
subsequent conversation. It shapes initial tone and topic while differentiating
the item from others. Users can also direct others to the initial post to
redefine the current conversation in response to perceived topical or tonal
drift.
91 The last post on an item has unusually strong shaping power
over the tone and topic of the current conversation.
92 An organizer can cut off discussion on an item by blocking selected
users' access, disabling all new conversation, or deleting the entire item.
93 Different users have different levels of control over content:
editorial, ownership, blocking permission, or disallowing content.
94 Depending on initial and subsequent posts, participants, and
topics, conferences and items have different characteristics, tending toward
a different identity or culture for each. Cross-fertilization can occur intentionally
or accidentally.
95 Topical drift (divergence) in conferences is fairly easy to
control, given the authorial powers of moderators and item hosts as well as
the formal reinforcements (visible item titles, for example).
96 Writing to a conference is a form of publishing, given the established
audience and independent maintenance of conference communication. This may
be limited by an individual's ownership of an item. Conference publishing
occurs in two stages: the first with some user control (where the material
is still editable by the user), the second without.
97 Silence on a conference item or topic can forestall further
responses, which becomes a self-perpetuating process. Silence implies that
the community no longer supports that discussion or has simply lost interest.
98 Very long posts force a conversation into a choice: whether
to focus on detailed responses to that text, create a new discussion elsewhere
centered on that text, or bypass it and return to the previous conversation.
99 Conferencing technology is the principal medium for the development and
pursuit of what is called “virtual community.” Because a single conference
can contain such a wide variety of different conversations, individuals
can easily find topics of personal interest and people who share that interest.
is an example of a conferencing technology dedicated to the business environment.

100 As an adjunct to real-time virtual meetings, conferencing makes it possible
for a virtual team to continue its collaboration between meetings. Meeting
products can be posted for review, action items and specific initiatives
can each spawn their own conferences, dialogue can be maintained, products
for the next meeting can be developed, subteams can be formed to continue
the pursuit of objectives developed during the meeting. In other words,
conferencing provides the virtual team with the continuity needed to create
a complete meeting system.[7]

101 Videoconferencing requires dedicated technology and a high degree
of compatibility.
102 Videoconferencing can potentially add a level of humanization
to dialogue and reduce conversational abuse.
103 Potentially, videoconferencing can make conversation more attractive.
104 Videoconferencing can be used to display and discuss static
and dynamic objects.
105 Videoconferencing can be intrusive for people who prefer partial
or total anonymity.

106 Currently, effective videoconferencing requires a higher bandwidth than
can be easily accessed through the Internet. Web-based videoconferencing
produces what appears to be a series of stills rather than a sense of virtual
presence. Dedicated videoconference facilities provide a sense of real-time
presence but do not necessarily make the dialogue more productive. Videoconferencing
is generally resorted to more for political/organizational purposes than
for collaborative work.
107 When the cameras are turned away from “talking heads” and toward the objects
of conversation, videoconferencing becomes a much more attractive and practical
tool for collaborating groups. If, for example, we are working on modifying
a widget, it can be very useful to show the widget itself. Even in this
scenario, videoconferencing does not necessarily augment the productivity
of the group or the efficiency of the conversation. To make videoconferencing
a genuinely productive platform for collaboration, it needs to be combined
with other electronic media, like dataconferencing,[8] email, instant messaging, etc.
108 Some electronic whiteboards let you save images in bitmap form.
109 Electronic whiteboard technology lets you broadcast a graphic
while the graphic is being constructed.
110 Electronic whiteboards can accept input from all participants
more or less simultaneously. In order for the whiteboard to succeed as a collaborative
tool, all participants need to agree on ground rules for image creation and
manipulation.
111 Electronic whiteboards don't work well as stand-alone medium.
They usually require at least one supplementary medium.
112 Permanence of work is optional, at the discretion of the user
(determined partly by server configuration, partly by application).
113 Electronic whiteboards can be found as standard features of most Web conferencing
services. They are distributed freely throughout the Internet.[9] Recently, technologies have evolved
to connect the conference room whiteboard to the PC and the Internet, greatly
extending the practicality and effectiveness of this medium.[10]
114 If properly structured and facilitated, collaborative whiteboarding (“CoBoarding”[11]) can provide a
meaningful environment in support of virtual team training and decision-making.

115 Receiving a phone call is one of the most interruptive communicative
acts in multimediation, after face-to-face interaction. However, the emergence
of voice mail, caller ID, and answering machines as widely used screens mitigates
the intrusive quality. 
116 It is socially more difficult to interrupt a person using the
phone than with any other medium.
117 The telephone is the most physically intimate medium, unless
a speakerphone is used. A telephone needs to be placed directly against the
ears and near the mouth.
118 Telephone communication is intrinsically context-rich, in that
it offers a wider variety of cues than most other media (with the possible
exception of videoconferencing). Users are more likely to infer characteristics
of other users over the phone than by other media.
119 During a phone conversation, the verbal responses from other
users are very synchronous. One result is rapid (almost immediate) feedback.
A second result is a disinclination to longer arguments. A third is a greater
awareness of the “presence” of other users.
120 Due to a combination of factors (a greater sense of how we are
heard, a lifetime of use, increased physical intimacy), users tend to think
of telephones and phone conversation as safe spaces.
121 Users can develop a phone voice, or a phone persona, in some
ways distinct from their “real life” identity.
122 Telephone usage requires little technological sophistication.
123 For phone conferencing, the greater the number of users, the
greater the need for facilitation.
124 Given the widespread availability of cell and mobile phones,
users frequently select the telephone in order to communicate while simultaneously
being engaged in other activities in the physical and/or online worlds.
125 Telephone messages are well-suited for emotional and contextual
communication but less efficient for communicating detailed or complex information,
such as directions, raw data, collaborative documents, etc.
126 Hanging up without clearly bringing the conversation to a conclusion
is a strong message, a dramatic gesture of breaking communication.
127 Compared with the personal and intimate nature of telephone
conversations, all other media are felt as relatively public.
128 The telephone has consistently proven to be an irreplaceable
tool for facilitating real-time virtual collaboration. Facilitating a telephone
conference call is definitely a special skill and is every bit as complex
as facilitating a face-to-face encounter. Combined with dataconferencing,
the telephone provides an important bridge to the personal and emotional sides
of communication, while the dataconference serves to build and maintain the
intellectual focus.

129 Voice over IP (VoIP) is still an emerging technology. Using an Internet-based
phone is much like using a citizens band radio. Only one person can talk
at a time, and you have to wait until she’s finished before you can say
anything . When dealing with sensitive issues or when working collaboratively
with a group larger than two, the telephone is still by far the preferred
medium.
130 The more participants involved, the more likely it is that they
will need facilitation.
131 Generally, face-to-face conversations are synchronous. However,
when a group breaks down into subgroups, activity within the subgroups is
later communicated to other subgroups asynchronously.
132 Face-to-face conversations are usually ephemeral, unless members
of a group agree to continually repeat or paraphrase the main points of the
dialogue.
133 Although we can edit our conversation only as we speak, we sometimes
try to edit (influence) how others characterize our comments.
134 We accomplish backchannel communication during a face-to-face
meeting by relying on other media (notes, memos) or by breaking up into smaller
groups.
135 Face-to-face dialogue is not very recursive unless other media
are used (blackboards, notes) or participants have a strong memory.
136 The more hierarchical the organization that sponsors the face-to-face
meeting, the less likely it is that participants will openly express their
feelings about the communication.
137 Face-to-face meetings potentially create the most context-rich
medium and require the least technological sophistication.
138 Face-to-face conversations are especially prone to drift, given
the high number of cues and levels of interpretation in an information-rich
environment (facial expressions, gestures, body language, odors, architecture,
etc.).
139 Due to the rich context, face-to-face meetings may be more easily
hampered by stereotyping and miscommunication across cultures.

140 Face-to-face meetings are our best medium for the pursuit of social, political,
and organizational goals. When establishing trust, alignment, or a sense
of belonging, when providing recognition or reprimand, nothing is as powerful
as a face-to-face meeting. On the other hand, if the purpose of the meeting
is to create deliverables, skillful facilitation is required.
141 There are dedicated meeting environments that effectively combine face-to-face
interaction with multimediated communication.[12] These also require facilitation.

142 Our effectiveness as virtual collaborators begins with our media repertoire.
The more communication media we have available, the more likely it is that
we will select the medium or combination of media that will maximize the
effectiveness of our collaboration. Conversely, the less familiar we are
with a range of media, the more likely it is that our communication efforts
will become characterized by miscommunication and misinterpretation.
143 The virtual teamworker functions outside any given system of communication
packages, combining media and moving from medium to medium according to
the changing needs of task and team. In so doing, the virtual teamworker
becomes a multimediator.
144 Multimediation requires a set of minimum conditions: shared access to essential
hardware and applications, skills competency with the media, and contact
data for all involved.
145 A certain level of technical literacy and comfort is necessary.
146 Inertia plays a key role in an individual’s decision to post to a medium.
The more often you post to a given medium, , the easier it becomes to continue
to do so. If you use a medium less, the the decision to post becomes more
difficult and the barriers to communication become higher.
147 Users may select a medium depending on the degree to which it is perceived
as a publication. They might choose instant messaging or personal email
to avoid publishing their communication, or they might select conferences
to establish that they’re writing for an audience.
148 Any multimediation is improved by established closure rules or rituals.
149 As a communicating group develops over time, members begin to identify the
use of certain media as indicative of more or less formal messages.
150 As the number of media shared between parties increases, the trust builds
and the sense of intimacy and understanding is increased. Corollary: The
greater the number of media we use to communicate with each other, the larger
our sense of individual biography. This is independent of the temporal nature
of each medium.
151 Each medium lends itself to the development of a different perception of
other users, so the use of multiple mediaproduces a richer, overlapping
image of other people.
152 When exchanging personally sensitive information where sufficient trust
has not yet been established, the selection of media can positively or negatively
affect the participants’ willingness to disclose.
153 A frequently used medium, such as email, can be used to direct people to
a less frequently checked, but community-essential, medium such as a discussion
board.
154 Emoticons[13
are used to add context to plain text in written e-communication.
155 Emoticons and Internet-specific acronyms can be found in all written e-media.
156 Complementing online text-based communication with visual images of the
correspondents helps ground collaboration, accelerating mutual understanding.
However, this process risks triggering various cultural biases and reactions
to personal appearance.
157 In every medium, there are norms about turn-taking, lengths of messages,
and formality of style. People who are insensitive to these norms disrupt
the flow of discourse.
158 Inertia plays a key role in virtual community membership. Increased frequency
of communication encourages further discussion via a medium; decreased communication
frequency tends to discourage further conversation. Persistence is therefore
a critical trait for those desiring to establish successful virtual teams.
159 Many media allow a form of person-to-person communication (backchannel or
side conversation) within the confines of a larger community (such as an
email listserv, group chat, or conference). This allows users to vent frustrations,
discuss potential problems, or conduct personal business without disturbing
the larger group. It is easier to do this online since such private communication
is less intrusive electronically than in face-to-face dialogue.
160 Reliance on one medium often produces reliance on another medium as a backchannel
for relatively informal communication.
161 Multimediation is open to play, and that play is functional, instrumental,
rewarding, creative, and a good strategy for getting tasks developed and
accomplished. Play is often a preferred mode of interaction when exploring
a new environment where people don't yet know how to use the tools to achieve
their ends.
162 Users tend to choose a medium suited to their perception of their communication's
sensitivity.
163 Shifting discussion to another medium often aids in defusing and solving
conflicts; remaining within the medium where the misunderstanding originated
often exacerbates the problem.
164 Technological skill, to a degree, determines the richness and flexibility
of self-presentation on all media. Similarly, such skill can build social
status in a virtual community or team.
165 Users are likely to choose a medium that reflects their work style. For
example, more spontaneous communicators will often select chat, while more
deliberate thinkers will choose email.
166 Users can expand the number of media they use in communication in order
to expand their notion of another's identity.
167 Users can select or change media based on their perceptions of how each
medium structures their conversation.
168 Users select media partly in terms of expected response time from other
users. Media can be ranked according to time horizon as follows, from quickest
to slowest: face-to-face interaction, telephone, chat, IM, email, conferencing,
Web page.
169 Online communication complements and can extend non-electronic communication
and socialization, and vice versa.
170 Our individual ability to control different media shapes which media we
choose, when we use them, and how intensely we rely on them.
171 Whatever the medium used, people respond and develop when given attention
and recognition. This is a non-technological aspect of communication that
we should include in our understanding of any communication technology and/or
practice.
172 Multimediation allows for multitasking.
173 It is difficult to adopt a new medium
or blend of media, even when we really like the inherent possibilities.
174 If users are working on producing a final
and formal product, they will tend to choose more permanent media. If users
are seeking informal communication, they will tend toward less permanent
media.
175 Online communication is often more suited
to collaboration than traditional meetings.
176 Topical drift tends to occur in all media
when there is a lack of reinforcement for the current topic.
177 Drift is intrusive only among three or
more parties.
178 Given the tendencies of different media
to allow different amounts of topical drift, users may choose or move between
media depending on their desires to encourage or discourage result-oriented
dialogue.
179 The perceived amount of information to
be shared or developed determines which medium or combination of media is
best suited for sending and receiving the material.
180 Perceptions of facilitation quality can
drive users toward or away from individual media sites.
181 To compensate for technical flaws or
failures in one medium, users can move to other media.
182 The desired level of permanence helps
determine the choice of medium. If users are working on producing a final
and formal product, they will tend to choose more permanent media: paper
documents, .pdf files, Web pages, archived email lists, conferences, etc.
If users are seeking informal communication, they will tend toward less
permanent media: chat, telephone, face-to-face interaction, instant messaging,
or email.
183 There is a difference in the experience
of multimediation between a group discovering, choosing, and exploring media
on its own and a group using a multimediation package (such as those provided
through PlaceWare and Microsoft’s NetMeeting). While packages can offer
users media applications that are too weak to stand on their own (such as
whiteboards or electronic polling), they tend to discourage the integration
of external media. As of this writing, software and online services are
tending toward incorporating an increasing number of integrated multimedia
functions.
184 Users will tend to choose a medium based
on their familiarity with the technology, shifting media as their familiarity
grows.
185 Intention matters at least as much as technology. There's a strong
relationship between a multimediated group's purpose and the media it employs.
186 Effective virtual teamworking balances "personal," or
socially oriented, and "purposeful," or task-directed, styles and
media. The more exploratory or original the task, the stronger the reliance
on effective, playful, personal communication.
187 There's a need for a fluency in switching between these two modes
(personal and purposeful), and problems arise when groups split on their preferred
emphasis of mode. This is a media-influenced issue where different media shape
the problem in different ways. For example, when the telephone is used, personal
communication seems to be especially necessary at the start of the conversation.
In contrast, group email often limits itself to formal, task-centered exchanges.
Preliminary use of other media for personal communication can set the stage
for working directly on formal tasks and progressing toward group goals.
188 The more effective the personal communication, the more likely
it is that the task component will emerge naturally and that task-related communication
will be effectively pursued. Also, playfulness may well have a role in bringing
compromise and closure to tasks in both face-to-face and multimediated dialogue.
189 Virtual teamworking is a dynamic, evolving process that changes
as goals emerge over time. New goals tend to be generated in response to specific
accomplishments. The selection of media can encourage more productive or more
process-oriented dialogue. For example, switching from chat and email to a Technographed
session tends to move the dialogue more toward product. Furthermore, as team
members develop skills, learn new technologies, and shift assignments, their
selection of media shifts. Finally, as groups work over time, they develop habits
in and associations with each medium, which must be taken into account when
selecting media. Positive or negative reactions and experiences may reinforce
established routines as well as encourage experimentation with media. These
particular group patterns must be taken into account when selecting media and
suggesting new ways of using them.

190 Multimediation opens up an alternative and constructive space
for collaborative communication. People are flocking to the Web to do collaborative
work that's easily possible in real life because real-life politics can grow
so intense as to dampen constructive work. Many perceive online interactions
as an alternative to such politics-laden work. In real life, we tend to meet
in unequal groups; representatives of different levels of the hierarchy (boss,
secretaries, employees) are almost always present. This makes the political
agendas preeminent. Online, we have easier access to same-level groups and can
pursue the task more directly. Put another way, cyberspace is often a more task-oriented,
less political space. Political tensions can be further softened or downplayed
by the use of a persona or an anonymous communication.
191 Also, some types of multimediated conversations take place at
different times (asynchronously), making it easier for each person’s contribution
to be prepared and viewed (as with email). Even using synchronous or nearly
synchronous media such as instant messages, chat, or phone, participants can
still focus their attention more easily on the exchange of ideas and information,
avoiding issues raised by personal appearance or status cues.

192 Exploring new communication technologies is easily equated with
“playing around.” By placing the technologies used in multimediated conversations
in this framework, we are able to offset anxieties about the effectiveness of
this activity in responding to the task. The nature of technology is such that
many of the most empowering and advanced collaboration technologies will never
be totally reliable. Consequently, people who come to rely on such technologies
must do so with a certain sense of playfulness – a willingness to accept technical
failures and interruptions “for the sake of the game.” In all cases, a basic
level of familiarity with the Internet and the mechanics of using computer input
devices is a prerequisite.
193 A multimediated group can supplement its work on a major task
or project by engaging in one-to-one or one-to-some communication. Employing
these modes of smaller, supplementary communication in related media is sometimes
known as "backchanneling." Care is needed to make sure that group
members accept some amount of splitting into subgroups and that they are comfortable
with the process. These parallel conversations allow for informal dialogue,
activities that require the gathering of more detail, editing processes that
would be clumsy in a large group, clarification and exploration of sensitive
issues, and personal communication.

194 Effective virtual teamworking requires the development of new
roles. For example, emergent group leadership roles include moderator, co-facilitator,
Cybrarian, and Technographer. The moderator acts as gatekeeper, based on partial
ownership of all communication within their medium. The co-facilitator works
with others to elicit and ensure participation. The Cybrarian maintains continuity
between posts and acts as a gatekeeper for outside information. And the Technographer
assists the group in creating its products.
195 [1] Howard’s Web site is located at http://www.rheingold.com/.
196 [2] Available online at http://rheingold.com/vc/book/.
197 [3] Dr. Andrea Baker teaches sociology
at Ohio University in Lancaster, Ohio. She is currently writing a book about
relationships in cyberspace, using questionnaire and interview data from forty-five
couples who first met online. If you know couples who fit this description
or want to find out more please contact her.
Andrea met Bernie (and Bryan) while hosting the Life Online conference at
Howard Rheingold's online forum, Brainstorms.
198 [4] Bryan Alexander is an Assistant
Professor of English at Centenary College of Louisiana, where he teaches computer-mediated
classes on Gothic literature, cyberculture, eighteenth century literature,
critical theory, and the experience of war. Through classes on topics ranging
from the Vietnam War to Gothic novels, Bryan has experimented with innovative
approaches to distance learning. Along these lines, Bryan consults on computer-mediated
writing, interdisciplinary studies, and writing across the curriculum. Committed
to exploring computer-mediated pedagogy, he continues to research and write
on the critical uses of computers and teaching in terms of interdisciplinary
liberal arts and the contemporary development of cyberculture.
199 [5] We learned as much from the process
as the product. Because one of the members often worked at home with only
one phone line, experimentation became limited. One of us also used a Mac,
which meant that we could not all use software such as NetMeeting or application-sharing
Internet services like PlaceWare. We used ICQ to set up meetings, to confirm
them, and to chat a little between them. The meetings themselves were conducted
over the phone in a three-way conference call, with Bryan taking notes on
the conversation over the phone, translating our words into palatable prose.
We were aided at times by input from a few others who are acknowledged for
their contributions. We augmented their conversation by turning to email,
including a listserv, informal email groups, and person-to-person email.
200
As our group gatherings became more routine—meeting from biweekly to a few
times a week between January and May, 2000—norms evolved to aid the group
process: We discussedwhat each member hoped to achieve during that session,
and we allotted time for "play" or more social interaction along
with the task orientation. , People most often agreed on the purpose for the
session, pointing to the previous meeting's leftovers. Social conversation
took place most often at the beginning of the session too, with interludes
of interspersed joking or playful prodding or storytelling throughout each
session.
201 Meetings were arranged during previous synchronous
sessions. We began with a conference call during which the participants chose
what other media to use to embody the product. All of us were looking (on
our computers) at the most recent version of the product being developed.
We identified a particular piece of the written material. Andrea and I reworded
a thought. Bryan wrote a draft of the rewording and read it to us. We then
continued to suggest edits, rereading the revised document until we reached
agreement. Bryan read us the final revision for approval. We frequently found
ourselves “multiprocessing”—working on several project documents at the same
time while talking on the phone and attending to environmental necessities.
202 After every meeting, we posted the product of our interaction
on the Brainstorms Conference, either in a new post or by modifying what came
before with notations of the new date and identification of additions and
modifications. The forum or bulletin-board type of asynchronous information
aided the editing process and preserved the record of spoken thought and written
word over time.
203 We performed our final pass on the documents in a conference
call while using PlaceWare’s “live demo” utility for real-time editing. We
all agreed that this was the preferred multimediated environment for real-time
collaboration.
204 [6] Authors: Bryan Alexander, Andrea Baker,
and Bernie DeKoven. Contributors from the Brainstorms community: Joanna Howard,
Howard Rheingold, Sharon Shaw, and Bob Watson.
205 [7] For more on the concept
of “meeting systems,” see my http://www.coworking.com/html/info_iq.html.
206 [8] Also known as Web
conferencing. For a list of Web conference technology providers, see http://www.coworking.com/html/conferencing.html.
207 [9] A free electronic
whiteboard can be found on my site at http://www.coworking.com/html/whiteboard.html
(the password is “CoWorking”).
208 [10] Two such devices
are the e-Beam (http://www.e-beam.com/)
and mimio (http://www.virtual-ink.com/).
209 [11] We provide live
demonstrations of CoBoarding in our “virtual chalk talks.” See http://www.coworking.com/html/chalktalk.html
for more information.
210 [12] See, for example,
GroupSystems at http://www.groupsystems.com/
and Group Decision Support Systems http://www.gdss.com/.
211 [13] For a listing of
commonly used emoticons, see http://www.datacomm.ch/~silver/smile2.htm.