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Topic: Motivational Analysis of Games
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Erikheath  44
09-24-2007 09:24 PM ET (US)
Edited by author 09-24-2007 09:27 PM
Dope Wars: Koreen, Serena, James, Erikheath

0 - Engaged. Hugh has no confidence, he's clicking around aimlessly. Player seems a bit confused.
2 - "Confused" Uncertain: Player was incapable of achieving goals. He meandered around the screen uncertain of what to do or how the interface operated relative to the control he wanted to exert. Hugh said, "Oh wait, it doesn't make sense!" The relevance seemed low.
4 - "Confused" Uncertain: Still incapable of achieving goals. Still in exploratory mode - curious
6 - Pleased: Just achieved challenge of buying gun. Player is enjoying game more because he understands it more. Player seems to be intrigued with the experience of buying drugs, a experience that is not ordinary to the player. Exertion of control via understanding how to operate the interface.
8 - "Good" Pleased, Engaged: Player was able to meet the challenge of making a profit. The elements of control, challenge, and fantasy were evident at this moment.
10 - "Good" Excited, Engaged: The player reported he figured out the game, yet he didn't seem to know what the overall goal was, but didn't seem to care. He was making money and that was good enough satisfaction for him.
12 - Same as above: Now more engaged into the fantasy aspect of the game with mentions of strategy. The relevance seemed high in his behavior. He paid off his loan and sold all of his drugs. Exclaimed that he was no longer a drug dealer. Relevant to his own values?
14 - Same as above: Found out new dimension (loan shark) which added new challenge.
16 - Engaged: Player expresses control of most of game mechanics and now is focused on learning more to do better next time. The wow factor has seemed to have worn off and the player is just focused on making money, not the actual drugs anymore.
18 - Engaged, Pleased: Player knows more and is exhibiting more focused play
20 - "Focused" Excited, Engaged.
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