| Gary Coyle
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10-11-2006 12:42 PM ET (US)
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Edited by author 10-11-2006 12:43 PM
Motivational Analysis Exercise: Snoods
Player was a thirty nine year-old female that enjoys video games with her children.
0 Uncertain - 2 Uncertain - Experimenting 4 Uncertain - still trying to learn game 6 Annoyed - Guessing, but unsuccessfully 8 Annoyed Still unsuccessful wants to quit 10 Pleased - some success 12 Annoyed - hard to make sense of rules 14 Annoyed losing interest 16 Engaged seems to be figuring things out 18 Engaged high score 20 Engaged 22 Engaged 24 Engaged another high score wanted to continue
Player spent nearly equal amounts of time between the Aroused/Unpleasant and Pleasant/Aroused quadrants of the matrix.
Csikszentmihalyi and Flow:
The initial difficulty of the game caused by the uncertainty of the rules created anxiety which prevented flow from happening. Once the rules were figured out and the player developed some strategies that were successful, she began to relax and enjoy the game. Player reached flow at about the 16 minute mark and remained there for the duration of the time.
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