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Topic: Motivational Analysis of Games
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Team 1  40
10-02-2006 08:42 PM ET (US)
Grace, Suzanne, Nelly and Mary

Game was Snood

0 - engaged, curious
2 - engaged
4 - content, interest went down due to lack of success
6 -content, no longer completely engaged, better understanding of the goal
8 - engaged, went to an easier level (child)
10 - engaged, pleased due to success
12 - engaged, at next level of difficulty, more confident
14 - engaged, better at strategy
16 - excited, found new backgrounds and began modifying game
18 - engaged, not motivated by competition of game
20 - content, could play for hours

Grace/John: As the confidence increased she felt more confident to have more challenge. Satisfaction was back after small success and increased the satisfaction.

Suzanne/Mark: Not cooperative, was initially curious, not involved with fantasy or identify with icons, control was important and fit in with skill level, the more hand eye coordination and strategy improved so as hand eye stuff became more automatic left more room for strategy. Recognition could be important, once skill level became worth bragging about.

Nelly/Mike: Started out curious, never had anxiety, having small successes encouraged continuous playing as level of difficulty increased. (Possible endless game playing opportunity.) Meshed well with player’s personality because she likes games like this and plays them often.
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