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Topic: Motivational Analysis of Games
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Bj, Chrissy, Calvin, Jerr  38
10-02-2006 08:33 PM ET (US)
Motivational Analysis Exercise: Orbital Trader

Player was a twenty nine year-old male that likes most types of games. Began the game uncertain of how to play.

0 Uncertain -
2 Turned Off - still trying to learn game
4 Uncertain - Experimenting with game
6 Annoyed - Guessing, but unsuccessfully
8 Engaged - Beginning of understanding
10 Engaged - Increased understanding
12 Turned Off - Short attention span, hard to make sense of rules
14 Annoyed -
16 Miserable - No longer interested in accomplishing anything
18 Bored -
20 Pleased - Saw some success
22 Excited - Figured out how to play game successfully

Player spent most of the time in the Aroused/Unpleasant quadrant of the matrix.

ARCS:
Attention - Graphics
Relevance - Little to none
Confidence - Came with flow point
Satisfaction - Cash money...

Csikszentmihalyi:
Spent the majority of the time in the Anxiety range. Player reached flow at about the 20 minute mark. Boredom occured at about the 25 minute mark.

Lepper:
Curiosity lead to Challenge (how to play game) which was too great. Control was difficult, negatively affected motivation. Recognition was not valued recognition (i.e. didn't care). Fantasy positively affected motivation.
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