| Bj, Chrissy, Calvin, Jerr
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10-02-2006 08:33 PM ET (US)
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Motivational Analysis Exercise: Orbital Trader
Player was a twenty nine year-old male that likes most types of games. Began the game uncertain of how to play.
0 Uncertain - 2 Turned Off - still trying to learn game 4 Uncertain - Experimenting with game 6 Annoyed - Guessing, but unsuccessfully 8 Engaged - Beginning of understanding 10 Engaged - Increased understanding 12 Turned Off - Short attention span, hard to make sense of rules 14 Annoyed - 16 Miserable - No longer interested in accomplishing anything 18 Bored - 20 Pleased - Saw some success 22 Excited - Figured out how to play game successfully
Player spent most of the time in the Aroused/Unpleasant quadrant of the matrix.
ARCS: Attention - Graphics Relevance - Little to none Confidence - Came with flow point Satisfaction - Cash money...
Csikszentmihalyi: Spent the majority of the time in the Anxiety range. Player reached flow at about the 20 minute mark. Boredom occured at about the 25 minute mark.
Lepper: Curiosity lead to Challenge (how to play game) which was too great. Control was difficult, negatively affected motivation. Recognition was not valued recognition (i.e. didn't care). Fantasy positively affected motivation.
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