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Topic: Motivational Analysis of Games
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Snood  33
10-17-2005 09:32 PM ET (US)
Paul / John / Miranda / Mercedes

Mercedes Played Snood, as she went down the following stages in the control points:
1)tranquil
2)uncertain and engaged
3)bored and content
4)bored and turned off
5)turned off
6)frustrated
7)pleased
8)excited
9))droopy
10)engaged
11)engaged

Mercedes was mostly in the yellow quadrant of the "Game Response Adjective Matrix." She was mostly pleased and aroused. She had four adjectives in the yellow quadrant, two in the red, two in the green, and three in the blue.

Mikes (Paul):
She started the game in flow. She then moved from anxiety back into flow. She then moved out of flow into boredom. She then moved back into flow because she was content. Then she remained in boredom for two states and then moved into anxiety because she was frustrated. Next she moved back to flow for two states because she was pleased and excited. She then went back to boredom, and then she ended the game in flow because she was engaged.

Lepper (John):
The cooperation doesn't figure in because it is a one player game. Midway through the stages, however, Mercedes grew more competitive and progressed to higher levels of the game. Maybe this was because she recognized to a larger degree what was involved in playing the game.

John (Miranda):
The game caught Mercede's attention, but it was not sustained because she kept moving back and forth from boredom to engagement. The game was not relevant to Mercede's background experience nor her future goals so therefore, it did not hold significance to her. At the beginning, she was unsure how to play the game accurately so her confidence level was low, but after gaining more knowledge and experience, she became more confident. As a result of her gained confidence, she earned more points. The higher scores she received toward the latter end of playing the game gave her satisfaction because it was an extrinsic reward.
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