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| pyro
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2807
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03-26-2007 11:11 AM ET (US)
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well. . . . can u tell me what to do
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| pyro
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2806
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03-25-2007 10:40 AM ET (US)
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ok will do next time
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Mr GigGles
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2805
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03-25-2007 10:39 AM ET (US)
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i know but that was wrong plz use forums
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| pyro
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2804
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03-25-2007 09:22 AM ET (US)
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u used it for dragon
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Mr GigGles
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2803
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03-25-2007 08:53 AM ET (US)
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pyro plz dont use the announcements for this .. use the modding forum
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Mr GigGles
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2802
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03-25-2007 08:51 AM ET (US)
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nice job ace
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| pyro
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2801
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03-25-2007 08:40 AM ET (US)
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how am i post to put blocks on and add fx and chnage spells and studd
[t:template,n:base_npc_bs] { category_name = "1W_npc"; doc = "blacksmith"; specializes = npc; [actor] { portrait_icon = b_gui_ig_i_ic_c_bs; [skills] { strength = 5, 0; intelligence = 5, 0; dexterity = 5, 0; } } [aspect] { experience_value = 1; life = 1; model = m_c_gbn_bk_pos_1; scale_base = 0.85; [textures] { 0=b_c_gbn_bs; } } [attack] { attack_range = 1; damage_max = 1; damage_min = 1; reload_delay = 1; } [body] { avg_move_velocity = 1; [bone_translator] { body_anterior = bip01_head; body_mid = bip01_spine1; body_posterior = bip01_pelvis; kill_bone = bip01_pelvis; shield_bone = shield_grip; weapon_bone = weapon_grip; } [chore_dictionary] { chore_prefix = a_c_gbn_bs_fs; [chore_attack] { chore_stances = 0,2; skrit = select_attack; [anim_files] { 00=ds; } } [chore_default] { chore_stances = 0,2; skrit = infinite_loop; [anim_files] { 00=ds; } } [chore_die] { chore_stances = 0,2; skrit = select_transition; [anim_files] { 00=ds; } } [chore_fidget] { chore_stances = 0,2; skrit = select_fidget; [anim_files] { 00=dsf; } } [chore_misc] { chore_stances = ignore; skrit = select_transition; [anim_files] { talk = a_c_gbn_bs_fs2_dsf-02; } } [chore_walk] { chore_stances = 0,2; skrit = select_walk; [anim_files] { 00=ds; } } } } [common] { screen_name="Blacksmith"; [template_triggers] { [*] { action* = call_sfx_script("blacksmith_hammer"); condition* = receive_world_message("we_anim_sfx",1); } } } [conversation]{} [inventory] { [equipment] { es_shield_hand = tongs; es_weapon_hand = blacksmith_hammer; } } [mind] { actor_may_attack = false; actor_may_be_attacked = false; jat_talk = world\ai\jobs\common\job_talk.skrit; melee_engage_range = 10; personal_space_range = 0.7; ranged_engage_range = 10; sight_range = 10.0; } } [t:template,n:merchant_blacksmith] { category_name = "1W_shopkeep"; doc = "blacksmith, bt_r1"; specializes = base_npc_bs; [actor] {portrait_icon = b_gui_ig_i_ic_c_blacksmith;} } [t:template,n:blacksmith_moik_stourn] { category_name = "1W_shopkeep"; doc = "blacksmith, hiroth (MP)"; specializes = base_npc_bs; common:screen_name = "Blacksmith Moik Stourn";
[aspect] { use_range = 1.0; is_ghost_usable = TRUE; }
[actor] {portrait_icon = b_gui_ig_i_ic_c_blacksmith;}
[inventory] { [store_pcontent] { full_ratio = 0; [armor] { [all*] { il_main = #body,ro/247-378; max = 4; min = 4; }
[all*] { il_main = #body/247-284; max = 7; min = 7; } [all*] { il_main = #body/285-341; max = 18; min = 18; } [all*] { il_main = #body/342-378; max = 5; min = 5; }
[all*] { il_main = #gloves/33-248; max = 10; min = 10; } [all*] { il_main = #gloves/285-341; max = 12; min = 12; } [all*] { il_main = #gloves/342-378; max = 6; min = 6; }
[all*] { il_main = #helm/33-248; max = 10; min = 10; } [all*] { il_main = #helm/285-341; max = 12; min = 12; } [all*] { il_main = #helm/342-378; max = 6; min = 6; }
[all*] { il_main = #boots/33-248; max = 10; min = 10; } [all*] { il_main = #boots/285-341; max = 12; min = 12; } [all*] { il_main = #boots/342-378; max = 6; min = 6; } } [shields] { [all*] { il_main = #shield/33-248; max = 10; min = 10; } [all*] { il_main = #shield/285-341; max = 12; min = 12; } [all*] { il_main = #shield/342-378; max = 6; min = 6; } } [weapons] { [all*] { il_main = #melee/111-127; max = 8; min = 8; } [all*] { il_main = #melee/128-152; max = 20; min = 20; } [all*] { il_main = #melee/153-169; max = 6; min = 6; }
[all*] { il_main = #ranged/111-127; max = 8; min = 8; } [all*] { il_main = #ranged/128-152; max = 20; min = 20; } [all*] { il_main = #ranged/153-169; max = 6; min = 6; } } } } [respawn_shrine] { } [store] { item_markup = 2; } } [t:template,n:blacksmith_zabar_treseck] { category_name = "1W_shopkeep"; doc = "blacksmith, elddim (MP)"; specializes = base_npc_bs; [actor] {portrait_icon = b_gui_ig_i_ic_c_foulton;} [aspect] { use_range = 1.0; model = m_c_gbn_bk_pos_1; is_ghost_usable = TRUE; [textures] { 0=b_c_gbn_bs-02; } } common:screen_name = "Blacksmith Zabar Treseck"; [inventory] { [store_pcontent] {
full_ratio = 1;
[magic] { [all*] { il_main = #summon_krug_chain; max = 1; min = 1; } [all*] { il_main = #spell_healing_hands_krw; max = 1; min = 1; } } [armor] { [all*] { il_main = #body/1-8; max = 10; min = 10; } [all*] { il_main = #body/20-41; max = 4; min = 4; } [all*] { il_main = #boots/1-12; max = 8; min = 8; }
[all*] { il_main = #gloves/1-12; max = 8; min = 8; } [all*] { il_main = #helm/1-12; max = 8; min = 8; } [all*] { il_main = #boots/25-35; max = 4; min = 4; } [all*] { il_main = #gloves/25-35; max = 4; min = 4; } [all*] { il_main = #helm/25-35; max = 4; min = 4; } } [shields] { [all*] { il_main = #shield/1-10; max = 8; min = 8; } [all*] { il_main = #shield/10-16; max = 4; min = 4; } [all*] { il_main = #shield/25-35; max = 4; min = 4; }
} [weapons] { [all*] { il_main = #melee/1-6; max = 15; min = 15; } [all*] { il_main = #melee/15-20; max = 4; min = 4; } [all*] { il_main = #ranged/1-6; max = 15; min = 15; } [all*] { il_main = #ranged/15-20; max = 4; min = 4; } } [magic] { [all*] { il_main = summon_monster_1; il_main = summon_monster_2; il_main = summon_monster_3; max = 2; min = 2; } }
} } [respawn_shrine] { } [store] { item_markup = 2; } } [t:template,n:merchant_blacksmith_glacern] { category_name = "1W_shopkeep"; doc = "blacksmith, nt_r1"; specializes = base_npc_bs; [actor] {portrait_icon = b_gui_ig_i_ic_c_foulton;} [aspect] { use_range = 1.0; model = m_c_gbn_bk_pos_1; is_ghost_usable = TRUE; [textures] { 0=b_c_gbn_bs-02; } } [common] { screen_name = "Foulton"; } [store] { } [inventory] { [store_pcontent] { full_ratio = 0; [armor] { [all*] { il_main = #body,ro/23-110; max = 4; min = 4; }
[all*] { il_main = #body/23-40; max = 7; min = 7; } [all*] { il_main = #body/41-79; max = 12; min = 12; } [all*] { il_main = #body/80-110; max = 5; min = 5; }
[all*] { il_main = #gloves/3-40; max = 10; min = 10; } [all*] { il_main = #gloves/41-79; max = 12; min = 12; } [all*] { il_main = #gloves/80-110; max = 6; min = 6; }
[all*] { il_main = #helm/3-40; max = 10; min = 10; } [all*] { il_main = #helm/41-79; max = 12; min = 12; } [all*] { il_main = #helm/80-110; max = 6; min = 6; }
[all*] { il_main = #boots/3-40; max = 10; min = 10; } [all*] { il_main = #boots/41-79; max = 12; min = 12; } [all*] { il_main = #boots/80-110; max = 6; min = 6; } } [shields] { [all*] { il_main = #shield/3-40; max = 10; min = 10; } [all*] { il_main = #shield/41-79; max = 12; min = 12; } [all*] { il_main = #shield/80-110; max = 6; min = 6; } } [weapons] { [all*] { il_main = #melee/14-18; max = 8; min = 8; } [all*] { il_main = #melee/19-38; max = 14; min = 14; } [all*] { il_main = #melee/39-52; max = 6; min = 6; }
[all*] { il_main = #ranged/14-18; max = 8; min = 8; } [all*] { il_main = #ranged/19-38; max = 14; min = 14; } [all*] { il_main = #ranged/39-52; max = 6; min = 6; } } } } [respawn_shrine] { } [store] { item_markup = 2; } }
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| sizz
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2800
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03-25-2007 08:24 AM ET (US)
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srry andy xD
I will do :P
2800 posts :P
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Master Reaction
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2799
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03-25-2007 01:20 AM ET (US)
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Tck-Ace has tested tonight with 15 points for Elite Editer rank. Congratz bud.
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Mr GigGles
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2798
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03-24-2007 09:49 PM ET (US)
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Hey pyro get the ds chat and ill be happy to help you out =)
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| («Ândy»)
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2797
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03-24-2007 08:44 PM ET (US)
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Edited by author 03-24-2007 08:45 PM
Master u never signed up on my forums =/ neither did u sizz =/
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| pyro
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2796
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03-24-2007 04:18 PM ET (US)
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ok cheers master
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Master Reaction
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2795
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03-24-2007 03:02 PM ET (US)
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Edited by author 03-24-2007 03:56 PM
Well thats great news on the test mod pyro that will really help out. Test DBoy when u get a chance.
The windows associations for the .gas file are wrong now. Try right clicking and say open with. Then browse to find skrit pad and check the box that says always open with this program.
Hope that helps. I can go though some modding with you on monday or GigGles can if he gets time.
Get the DS chat program on the mods page. It's a good place to chat and train.
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| pyro
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2794
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03-24-2007 01:02 PM ET (US)
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can enyone help me to mod
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| pyro
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2793
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03-24-2007 11:40 AM ET (US)
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shit i done sumtgin wrong i chnage all my char fies into sumting when i click on it it will come up with tank viewer and the files of the char aprty gas info pic does neyone know how to chnage it bk
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| pyro
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2792
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03-24-2007 11:10 AM ET (US)
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hey master i got the krwtest modworking i got the three summon so now i can rank people up
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