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Topic: Great Ork Gods
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cwxwwwxwwxwx  41
12-24-2008 02:46 AM ET (US)
well, hi admin adn people nice forum indeed. how's life? hope it's introduce branch ;)
John  40
11-24-2008 02:38 AM ET (US)
Yeah, I don't have much time either, but am more willing to spend some on helping develop the game. I just discovered that the draft version is online, so I downloaded it and will send you a report after we have played it.
Cody  39
09-01-2008 12:40 PM ET (US)
To be honest, I would like to know what still needs to be done.

The reason? I want to help.

I'm a procrastinator at times, I'll admit, but I would like to help. If I can't help with something, I could look for someone who can.

How's that sound?
Cody  38
08-22-2008 11:10 AM ET (US)
Actually, that was he progress report I was talking about. That's what I needed to know.

Just out of curiousity, maybe you could post what work needs to be done exactly? Maybe someone will volunteer to help if they knew what needed to be done.

You don't need to do that, but it is a suggestion.

Thanks for the progress report!
Jack AidleyPerson was signed in when posted  37
08-20-2008 10:23 AM ET (US)
Hi,

I'd report progress but there isn't any. Between working a full time job, and doing a part time degree I just don't have that much spare time and I'm afraid finishing Great Ork Gods isn't that high a priority for me.

I've put the "playtest version" back on-line for now.
Cody  36
08-13-2008 04:54 PM ET (US)
Hi again.

I know a lot of people are wondering when this game will be released. I am one of them.

But instead of asking for a release date, may we have a progress report instead?

You know, an update of how much work is still needed every few months or so?

I think that information would be better than a release date in this case.
 
Messages 35-34 deleted by topic administrator between 06-25-2008 02:28 AM and 05-17-2008 10:10 AM
tugmumZinuibe  33
04-24-2008 09:08 AM ET (US)
Hello my friends :)
;)
John  32
04-24-2008 06:28 AM ET (US)
Hi,
I was wondering if there is any hope for Great Ork Gods to be released. I understand that it is a lot of work, but the last updates on the website seem more than a year ago...
The concept of the game look great.
cheers!
   31
04-01-2008 05:04 AM ET (US)
Deleted by topic administrator 04-10-2008 06:15 AM
Jack AidleyPerson was signed in when posted  30
10-02-2007 10:15 AM ET (US)
My, you are finding all the problems...

That seems to be fixed now. Not sure what was wrong with it.
Cody  29
10-01-2007 01:24 PM ET (US)
Hi there.

Sorry for bothering you again.

I am trying to check something. I had tried to use the email sending feature, but the page seemed to not work. I am trying to see if my service is blocking it, or if there is a problem with the "contactsend" page.

In my e-mail, I tried to explain that my gmail account is NOT the one I want to use, but my yahoo account. I submitted the gmail account to see if the verification would work for that.

My yahoo account is my intended recipient of the mail for the Great Ork Gods.

So, is anyone else having this problem? If not, then it may be my service provider.
Jack AidleyPerson was signed in when posted  28
10-01-2007 07:00 AM ET (US)
Thanks Cody!

I've fixed that now, and confirmed your signup.

Cheers,

Jack.
Cody  27
09-28-2007 09:42 PM ET (US)
I'm sorry to bother you all about this, but I am trying to get on the mailing list for Great Ork Gods, but I am unable to validate it. I even tried to send an e-mail, but that doesn't work either.

Here is what I had in te e-mail:

-----------------------------------------------------
Hi there. I have signed up for the news letter, but I am having a problem with validation.

I received the e-mail to valiadate my desire to be on the mailing list, but I am taken to a white screen with the following message:


Parse error: syntax error, unexpected T_STRING in /home/greato00/public_html/confirmsignup.php on line 20


I wonder if something I did caused the problem. When it had asked for a name, I thought I could put something other than my real name, so I put Da_PeeceKeepa. Could that have caused it?

So, is there anything I can to do fix this?

Thank you for you time. I hope to see this game soon. Bye!
Emma  26
07-02-2007 05:37 AM ET (US)
Great Orks, being ugly and green. That looks about right for you Jack. I am sitting in an office doing the usual admin filing and copying: A far cry from poetry society evenings at Warwick uni. Get in touch if you have mo. I would say more about the orks and that but I am highly unitiated to the great world of ugly green monsters...Take Care,
Emma (ninaogrongle@yahoo.co.uk)
Jack Aidley  25
05-22-2007 06:27 PM ET (US)
So... er, yeah, that didn't happen. But soon.
Jack AidleyPerson was signed in when posted  24
02-13-2007 05:32 PM ET (US)
Edited by author 03-16-2007 06:12 AM
Good news to anyone watching. The artwork is in, with any luck and a good wind a final version will be out by the end of April.
 
Messages 23-22 deleted by topic administrator between 08-30-2006 06:17 AM and 07-22-2006 02:05 AM
Jack AidleyPerson was signed in when posted  21
01-04-2006 06:15 AM ET (US)
Hi Jmac,

Glad you've enjoyed the game, thanks for the comments.

The IIEE stuff is not really made clear in the playtest rules, the current version I'm working on clears stuff up (hopefully) and may even get released soon. The intended ruling on Oog victory is who has the highest Oog obtained by any single Ork.

If you do write up some adventures I'd be interested in hosting them on my site.

Cheers,

Jack.
jmac  20
01-04-2006 05:46 AM ET (US)
Hi!

I've run the game several times for my friends. We had stable laughter and enough fun.
Those who never played RPGs before were much more comfortable and started doing right thigs just as the game started, "roleplayers" took their time to adjust.
Generally, I like the game very much :)

Once we had no d10's - I've made a recalculation for d6. Slightly worse, but well enough, I guess. Once we played with no dice at all - human-based random number generator was a little tiresome, but game worked nevertheless :)

We had a little problems with declarations and executions of actions (IIEE I guess) - these were solved by "gods decide everything" and jokes. Must be just my awkward GMing, I'm really not sure.

We were calculating the overall score - total Oog divided by total number of orcs - to decide who is really the Oogest one.

Now I'm considering thinking up a pack of adventures - I didn't manage to do it on the fly and I've twisted the example one enough times and ways, I guess :)
Jack AidleyPerson was signed in when posted  19
12-21-2005 06:04 AM ET (US)
Thank you, MUran. I hope your friends suffer suitably.
MUran  18
12-14-2005 06:44 AM ET (US)
This. . . this is wonderfully spectacular, short, sweet, to the point. I'm very much inflicting it on my friends. :D
spun_zombie  17
08-13-2005 10:58 PM ET (US)
i want to run this game at the local game shop. or on an "open mic night " in yahoo chat. if you want to help me out with that or just kill all the other players hit me up at spun_zombie on yahoo
Jack AidleyPerson was signed in when posted  16
05-11-2005 07:10 AM ET (US)
Edited by author 05-11-2005 09:00 AM
There is. E-mail me at feedback AT greatorkgods.co.uk and I'll tell you how to get it.
Ben Collins-Sussman  15
05-10-2005 10:58 AM ET (US)
Okay, so the game never happened last October, due to confilcts. But now I'm getting ready to try it next week. Is there really a module I could try out? One we could playtest?
Jack AidleyPerson was signed in when posted  14
10-19-2004 05:53 AM ET (US)
Ace. Let us know how it goes for you.
Ben Collins-Sussman  13
10-18-2004 06:50 PM ET (US)
Edited by author 10-18-2004 06:51 PM
A friend of mine in New York City said his gaming group played this game for a night, and absolutely loved it, couldn't stop laughing.

I've downloaded and read it, and now I'm getting ready to inflict it on my own group in Chicago. With a bunch of evil minds, this looks like it will be a total blast!
 
Messages 12-11 deleted by topic administrator 09-01-2004 09:17 AM
Cronax  10
06-20-2004 09:06 PM ET (US)
I have to say, this was a very fun break from our normal D&D game. I put on my old warcraft 2 music CD, plop down about an inch thick of character sheets, then just start grinning at the players.

In retrospect, I should have assumed they would just smash everything in sight instead of falling for my insidious traps.

It was quickly discovered that all orks are in fact proficient with goblin-fu. The players (with rare exceptions, including the one below) were making attacks, almost exclusively with goblins as weapons.

Also, I was highly tempted to make up an 8th god (Luvins and Duvins) because of the unsavory actions one of my orks was inflicting upon the townsfolk (The player in question was female if you'd believe it!)

As for improvements, the inevitable PvP that resulted could have worked more smoothly. Maybe not giving spite to the controller of "Slashings and Slayings" if their ork is the one being attacked.

Finally, my players found it extremely difficult to come up with valid TWGtG uses for goblins after they had lost a S&S roll.

All in all, I managed to rack up 17 player deaths, not too shabby.
Jack AidleyPerson was signed in when posted  9
06-07-2004 09:05 AM ET (US)
Jason has created a character sheet for Great Ork Gods, you can find it on the download page, if you're interested.

I anyone else has anything for Great Ork Gods they'd like to share, please e-mail with them and I'll see what I can do.
Jack AidleyPerson was signed in when posted  8
05-04-2004 04:39 AM ET (US)
Yay! These forums aren't completely pointless!
Neylana  7
05-03-2004 02:34 PM ET (US)
Edited by author 05-03-2004 02:43 PM
Yesterday, I ran Great Ork Gods for my usual gaming group. Player lowdown:

Donald Edwards: My dad. Computer Programmer. Used to play D&D and some online games about 20 years or so ago. Has since played about a year of Changeling, and a smattering of other games with our troupe. Currently running a Rifts campaign. Very analytical, but has the sense of humor of a coyote.

Katherin Edwards: Mom. Stay-at-home type. Not too sure about her ancient history with RPGs, but she's also played a year of Changeline and a smattering of other RPGs with our troupe. Tends to learn slowly.

Moon Hawk-Watches: Fiction writer and veteran. Used to be in the SCA. Not much experience beyond our troupe, but very creative and willing to add details. Also opinionated.

Karen Sanders: Moon's girlfriend. Stay-at-home type. No RPG experience before our troupe got together and dragged her into the games because she was there and interested. Still uncertain of what she can and should be doing in games. Tends to follow others' lead.

Rhiannon Edwards: Me. The youngest of the group. Also the GM of this particular night of gaming. Yeah, I game with my family. Your point? About to get a job in a friend's new gaming store, I've probably got the longest gaming record in the group at 5 years. I'm also the most familiar with a wide variety of games and systems.


As a twist, I decided that this game of Great Ork Gods was to be sci-fi (envisioning Ork trying to shoot laser rifles and such), thus I used the scenario in the book, but adapted it to a space station during a major celebration. People everywhere, chaos ensued. After the game, I had everyone write a paragraph synopsis of impressions, feelings, and favorite moments... Here's what they had to say:

Moon Hawk-Watches: "Interesting... FUN!! Simple character construction gives more flexibility to players, but puts more responsibility on GM to decide what is, isn't, possible to characters.
Action Turn - Be more specific in separating 'God declared difficulty' from 'Spite play'... i.e., when player takes action, difficulty of action ('God declared') needs to be more specifically determined by character's inherent capacity...
STRESS MORE 'Spite assignment'
Pretty straightforward..."

Donald Edwards: "A bunch of Orks wandering around a space station fighting with elves, dwarves, halflings, and humans is a bit of a trip.
Need to create some benefit for using spite.
Another player's character was bribing goblins, which was fun to watch."

Katherin Edwards: "This game has easy character generation.
Game Master must have good imagination to keep it interesting.
Much like D&D but with options for many styles of genre.
Best moment was utilizing the goblins and the limited brain mentality."

Karen Sanders: "This game was fun and easy to follow even by me who is a very inexperienced player.
The goblins were fun to tease, fairly good tools, and unthreatening. I really enjoyed it."

Me: For a good chunk of the game, some of the players where basing the difficulty of their Gods' rolls on whether they wanted the person to succeed. Since the players were mostly working together (much less snarky than most games I've read about), this inevitably made rolls easy, so less character death. Very little Spite got spent. After talking to them about the God chosen difficulty during a break, they figured it out and chose for seeming complexity of task.
I really enjoyed running the goblins and adding personality to them. I had the players giggling with my goblin voices, and loved the looks on their faces when they found that goblins had gotten into the engineering room and took out all power to the station. That's when Katherin's character started bribing the goblins with glow sticks (raver goblins)since she couldn't figure out how to use them without busting them open and sending glow stuff all over the place (yes, her ork spent most of the game glowing).

All in all, about 8 hours of silly voices, smacking things around, throwing furniture, fleeing humans, killing guards and generaly orky fun.
Jack AidleyPerson was signed in when posted  6
03-24-2004 09:09 AM ET (US)
Edited by author 04-20-2004 05:51 AM
Goddamnit, I know a load of you are reading this, leave some feedback!

Over 300 folks have downloaded Great Ork Gods now, roughly 100 have of which have the beta-2 version.
Jack AidleyPerson was signed in when posted  5
03-03-2004 11:55 AM ET (US)
There will (if all goes to plan) be a slightly modified 'beta-2' release this weekend, containing further corrections, some rules clarifications and a few rules tweaks that have come from the feedback I've got so far. Please keep that feedback coming so I can keep improving the game.

I'm going to play again myself tommorow night, and I want to test out the new ideas in play before putting out the new version.

Sign up to the mailing list if you want to kept informed.
gregkcubed  4
02-25-2004 03:51 PM ET (US)
Edited by author 02-25-2004 03:51 PM

This game was so intensely funny to play that everyone who ever wanted to burn down a village or slaughter the helpless all the while trying to remember what your friend's name was... well you must play this.

:)
gk3
Jack AidleyPerson was signed in when posted  3
02-25-2004 05:01 AM ET (US)
With feedback like this, who needs marketing blurb! Thanks Loki!

Incidently, over 100 people have now downloaded Great Ork Gods.
Loki  2
02-24-2004 03:06 PM ET (US)
Edited by author 02-24-2004 03:07 PM
Our first playtest was three hours of non-stop laughter, backstabbing and cruelty. If you're looking for a *great* beer'n'pretzels game to play with 3-4 friends in an evening, GoG is your game.

Character creation is mandatorily restricted to 10 minutes, the rules take under 5 minutes to learn, and anyone who has ever played short-lived, sociopathic maniacs in other, more staid roleplaying games will immediately glom on to the tone and indeed, the entire point of the game. It's a freewheeling, fast-paced combination of competitive, cooperative and indiscriminate destruction of plucky Dwarves, graceful Elves and other irritating fantasy stereotypes (including your fellow Orks).

If you've ever wanted to hold other Player Characters' lives in your fickle little hands... if you've ever wanted to barbecue a Halfling... if you read Tolkien and rooted for Snaga...

Kill your friends, kill your enemies or kill yourself trying--play Great Ork Gods.
Jack AidleyPerson was signed in when posted  1
02-19-2004 01:19 PM ET (US)
Edited by author 02-20-2004 09:02 AM
Welcome to the Great Ork Gods messaging forum/topic/thing.

Please leave your questions, comments and feedback here.

Cheers,

Jack.
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