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Topic: Local Analysis for 3D Reconstruction of Specular Surfaces -- part II
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Neil Alldrin  3
10-20-2003 11:49 PM ET (US)
So the basic idea is to find a bunch of tangent planes to the specular surface, based on pairs of lines that have known world location right? In their examples they use a tile pattern for the lines, but I'm wondering how they find the correct correspondences between reflected points and physical points. Seems like there could be any number of possible correspondences. I guess you could easily get around this by marking one of the tiles specially...
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