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Topic: Superior Augmented-Reality Registration by Integrating Landmark Tracking and ...
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Messages 22-21 deleted by topic administrator between 07-10-2008 02:32 AM and 06-29-2008 06:38 PM
derinn  20
06-27-2008 11:16 AM ET (US)
   19
06-13-2008 03:52 AM ET (US)
Deleted by topic administrator 06-16-2008 08:27 PM
tomtuli  18
06-12-2008 09:33 PM ET (US)
 Person was signed in when posted  17
05-16-2008 02:51 AM ET (US)
Deleted by topic administrator 05-16-2008 08:08 AM
Rose MaryPerson was signed in when posted  16
05-12-2007 02:46 AM ET (US)
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07-22-2006 03:09 AM ET (US)
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Messages 14-12 deleted by topic administrator between 07-21-2006 08:58 AM and 07-22-2006 09:27 AM
Bruce Thomas  11
03-07-2004 04:22 PM ET (US)
The ARQuake project is not at Penn State, but at the University of the South Australia.

See www.tinmith.net
Michael McCracken  10
10-07-2003 01:27 PM ET (US)
Recently at TACC (Texas Advanced Computing Center) I saw that they have a new tracking system that I was told is a great improvement over current systems. I now wish I had written down what technology it uses. Does anyone know of other systems currently in use?

Also re: ARQUake, I had the chance to play that in the vis lab at penn state once, and I can personally attest that although it does seem like a cool idea, in practice it's just a really great way to get sick.

Finally, I didn't really understand on page3 where they discuss that a constant error term is OK for slow frame rates while a higher-order term is better for faster rates. Why do you need to look further back (including information from previous frames) if the frame rate is higher? It seems like higher frame rate would make consecutive frames less different for the same motion, so how does this help?
Matt Clothier  9
10-07-2003 04:48 AM ET (US)
Jing, the main tracker unit transmits a magnetic field that essentially goes through all things non-metalic. The actual tracker picks up on the magnetic field and is able to send an orientation back to the main unit based off the physics of the magnetic field. Yes, magnetic trackers are still around (in fact Ascension still sells the Flock of Birds system). Many tracking systems purchased these days are usually purchased either to capture user motion (like for movies) or for simulation (like for military purposes). Magnetic trackers can be used for this *as long as there aren't many metallic sources near by* (it throws off the whole system)! So, many places that use tracking may have to resort to other options (such as optical tracking). However, magnetic tracking is still pretty common.

As for your second question, yes other things can be used as landmarks. In fact, this is what I'm doing in my research and I'll talk about it tomorrow.

Sunny, to answer your question, think about what would happen if you looked at a perfect square box with only one landmark. How would you know what side is which? So basically, the reason why they use multiple landmarks is to help know which side is which. The system could treat multiple landmarks on the same objects as connected but there is really no need to do this. For this particular system, the landmarks behave independently. So, to answer your question, if there are multiple landmarks on the same object, then they are seen as two different landmarks even though they are on the same object.
Mei-fang  8
10-07-2003 03:29 AM ET (US)
It is interesting to see that how the two different tracking systems (vision-based and magnetic) could cooperate and compensate to get the better head pose. The landmark tracking results are used to solved for the head pose, and after solution selection and some optimization, the corrected head pose is sent back to compromise with the result from the magnetic head tracker and help the landmark prediction for next frame. We could regard this system as a feedback system, and it will go well if the previous prediction is right, but is there also the chance that the system will go worse and give bad prediction.
Sunny Chow  7
10-07-2003 03:10 AM ET (US)
Landmarks are defined by different colored bullseye on objects, but I noticed that different faces of the same object have different colored bullseye on them. Does that mean the same logical object is treated as different landmarks depending on which direction you're looking at the object?

Sunny.
Jing Shiau  6
10-07-2003 02:47 AM ET (US)
This paper certainly is very interesting to read.

How does a magnetic tracker work? Is it still in use today?

Landmarks are very important to registration, but looks like they are all pre-defined. How practical would this be in a real-world situation? Would it be possible to use some other object in the scene as landmarks instead of the two-color concntric circular dots?
Matt Clothier  5
10-07-2003 02:25 AM ET (US)
A few more things... First, videos related to this paper are here:

http://www.cs.unc.edu/~us/web/quicktime.htm

Also, regarding AR Quake. Unfortunately, it doesn't work very well... Although it looks nice on their webpage, a lot of results have been "hand-waved". I think they did it to gather a lot of attention into their research (such as Slashdot).
Diem VuPerson was signed in when posted  4
10-06-2003 11:38 PM ET (US)
My presentation is also about AR, a bit more recent and purely based on computer vision. It's nice to know how AR evolves through years.

BTW, those who love playing Quake may want to visit http://wearables.unisa.edu.au/arquake/ . I found this is an interesting example of AR.
Piotr  3
10-06-2003 10:25 PM ET (US)
Edited by author 10-06-2003 10:26 PM
Some cool stuff, too bad it focused so much on technical issues. It seems that the computer vision techniques they used were extremely primitive, although the real time constraints of 1996 probably account for much of that. Using the cute artificial landmarks whose real loctation was precisely determined beforehand was annoying to a computer vision person -- but perhaps it's a realistic trick for AR? Also, an interesting thing about the application was that quantifying performance was difficult -- I like the trick of using simulation to test an AR system.

I look forward to learning more about current AR systems!
Matt Clothier  2
10-06-2003 04:04 PM ET (US)
This paper is a little different than the papers we have done so for, as it is similar to a systems paper. However, it serves as a motivating paper to the vision world because the computer vision portion of the research is vital part of the system. This is certainly one potential application that would put computer vision in everyone's homes. Here's looking forward to the future! ;)
Matt Clothier  1
09-29-2003 08:34 PM ET (US)
Since I am presenting this paper, I thought I would give a brief introduction. This particular paper had a big impact within the Augmented Reality community as it was one of the first to do Augmented Reality well. Although the technology is a bit dated (1996), many of the ideas from this paper are still relevant today. As a part of my presentation, I will also provide an up to date view of Augmented Reality. There have been some interesting developments since 1996.
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