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trhuty
08-17-2008
01:46 AM ET (US)
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zurzuna
08-02-2008
06:12 PM ET (US)
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Maximillian
07-22-2006
01:04 AM ET (US)
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Looks like a interesting facility, I know how rough it can be starting from scratch. Look here norco worldwide webpage devoted to norco worldwide. lasix drug webpage devoted to lasix drug. I have done it twice in my life and if I ever do it again it will be for my own use only, not the publics, but for now it helps to pay the bills.
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Adam in Poland
12-09-2002
09:21 AM ET (US)
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Anyone interested in the power of mask work ought to look into 'Improv' by Keith Johnstone.
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Dan Z. 
12-08-2002
02:15 AM ET (US)
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Heh. There's a good (long) in-depth article about the development of The Sims Online here.
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Howard Wen 
12-06-2002
03:35 PM ET (US)
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Yeah -- yeah, so anyway, I got my The Sims Online Play Test Disc in the mail today! (http://www.thesimsonline.com/) To celebrate the official launch, SimAvril Lavigne (http://www.avril-lavigne.com/) will perform online Dec. 17. (Sim)Sk8er Boi roooolz!! Woo-who!
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Dan Z. 
12-05-2002
03:40 PM ET (US)
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building on what cypher said: I think it's pretty clear we're gradually mediating ourselves into a form of psychosis.
I know a couple of Everquest and Quake players who exist in a sort of dream state -- their lives are only "real" to the extent that they're in the game. The digital world can be very tempting to some people because it allows them to pretend they are things that they aren't.
A little bit of this is healthy, refreshing, even necessary. But as technology makes the experience more vivid, it becomes more seductive, even addictive. And addictions always take more than they give. Addicts have to confront the fact that their real self doesn't measure up to the fantasy self they've created. This often leads to a cycle of increasing disappointment, withdrawal, self-hate, and further immersion in the virtual.
I was discussing this with one of my friends, and he said, "So what? What's reality anyway?" I felt strange trying to gently remind him that reality is what you're sitting on. The real world isn't just "the room with the big blue ceiling" -- it's where you eat and sleep and drive and deal with co-workers and neighbors and politics and... everything. You have to live here. It's not optional.
But we're a nation of excesses, and we've never apologized for that. My hunch is that American society will crawl further and further into the virtual world, and we won't look back. The real world is messy and hard; the virtual world is clean and beautiful. We'll accept skyrocketing political abuses because we have a "free" virtual world to retreat to. It will only be as free as our real world politicians want it to be, but we'll be too dazzled by shiny things and pixelized breasts to care. Our relationships will become more superficial because our identities will shift so rapidly that we won't even know who we really are. And when the lights are off and we're lying in bed, we'll feel a huge emptiness around us, a vacancy where something used to be, but we won't know what it was or where we lost it.
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kenny 
12-05-2002
02:27 PM ET (US)
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here's the nytimes article! http://www.nytimes.com/2002/12/03/arts/design/03NOTE.html :D
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cypherpunks 
12-05-2002
01:43 PM ET (US)
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Sounds like an interesting form of art, but the real question is how soon will life start imitating this? Probably within the next ten years we'll have inexpensive and routine online videoconferencing, and ten years after that we'll all have virtual masks that we can wear on camera to change our appearance. Already you can put in fake backgrounds, it's just a matter of time before you can put on your professional face as well.
What will it mean when people interact via mediated access like this and it becomes a blend of the real and the synthetic? Those are the kinds of questions I'd like to see artists pursue.
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