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Written Testimony of Will Poole
Corporate Vice President, Microsoft
Corporation
For the House Judiciary Committee
Subcommittee on Courts, the Internet and Intellectual
Property
June 5, 2002
1 Mr. Chairman and members of the Subcommittee, my name is
Will Poole, and I am Corporate Vice President in charge of Microsoft’s New
Media Platforms Division. I am grateful for the opportunity to appear before
you today to present Microsoft’s views on the consumer benefits of digital
rights management (DRM) technologies.
 2 Microsoft is deeply committed to developing DRM solutions
that protect content and personal privacy while expanding consumer choice,
creating new opportunities for businesses, and promoting innovation. In
designing our DRM technologies, we take into account three broad types of
digital content – personal information (such as individual medical and
financial data), corporate information (such as legal and business documents),
and commercial content (such as movies and music) – each with its own unique requirements
for secure distribution and management. To date, discussions around the need
for DRM-related legislation have focused primarily on commercial content, and
there specifically about filmed entertainment. As we shift our focus to the
future, it is critical that we pay attention to the DRM requirements of all
types of digital content and that the needs of one industry do not supercede or
usurp the needs of others.
3 Powerful, flexible DRM solutions are critical to maintaining
the security and value of a wide variety of content through the digital
ecosystem, not just movies and music. Without a broad range of DRM tools,
digital piracy will flourish, users will be reluctant to distribute sensitive
information digitally, and the creation of new business models based on digital
distribution will falter. The ultimate victims of limited DRM options will be
consumers, who will enjoy fewer opportunities to enjoy the many benefits of
digitally distributed commercial content, or manage their own digital information
securely, easily and inexpensively.
4 In recent years, the private sector has devoted substantial
resources to – and has made tremendous progress in – improving the quality and
breadth of DRM technologies. Industry has strong incentives to develop
innovative and flexible DRM technologies that can respond quickly to changing
circumstances, and that can support diverse business models to satisfy varying
consumer scenarios. Contrary to some claims, our industry has already been
remarkably successful – through the actions of both individual firms and
multi-industry initiatives – in developing effective, user-friendly DRM
technologies, many of which have already garnered broad consumer acceptance.
As these technologies mature, more and more businesses are discovering new
applications for – and taking advantage of new business opportunities enabled
with – DRM systems.
5 The title of today’s hearing recognizes that DRM
technologies can benefit consumers. Microsoft acknowledges, however, that
industry needs to do a better job of educating the public about their
benefits. The problems that arise from unprotected digital content extend well
beyond pirated movies and music and negatively affect the entire digital
economy. As more people become creators of digital goods and information for
both personal and commercial purposes, the need for securing this IP becomes
increasingly critical. We in industry need to work harder at informing
consumers about the central role IP plays in their lives, the rights they have
in their own works, and the value it may represent to them.
6 Microsoft thanks the Subcommittee for its demonstrated
interest in promoting consumer access to works through new technologies and for
recognizing the important role DRM solutions will play in this area. We urge
you to continue to promote progress toward a vibrant Internet marketplace by
encouraging private-sector solutions to the challenges that achieving this goal
may present. We also believe that regulatory action, if any, will be most effective
where it does not dampen private-sector incentives for innovation, restrict
competition, or make it more difficult or costly for industry to respond to DRM
circumventions by hackers. Broad regulatory mandates prompted by
industry-specific concerns are particularly ill suited to the growing diversity
of digital content, as well as emerging and changing industry needs and
consumer expectations in this area.
7 The balance of this testimony explains these themes in
greater detail and describes some of the ways in which Microsoft and our
partners in the technology, consumer electronics, and entertainment industries
are working to advance the development and deployment of state-of-the-art DRM
solutions.
8 I.
Microsoft and DRM technologies
9 The phrase “digital rights management” commonly refers to
technical measures that help companies and individuals manage their rights in
digital content. In practice, the term is often applied broadly to almost any
security measure that protects digital content, including access and copy
control mechanisms.
10 Microsoft is involved with DRM technologies in two distinct
aspects of its business: As a user of DRM solutions to protect our own
content; and as a developer of DRM tools for our partners and customers.
11 As a leading software developer, Microsoft is also one of
the world’s largest IP-based businesses. Simply put, we generate the bulk of
our revenue by developing and licensing IP to our customers. Like most
software developers, however, Microsoft suffers significant revenue losses from
piracy. The worldwide software piracy rate currently stands at 37 percent,
meaning that more than one in every three copies of software in use today is
used without a legal license.[1]
The software industry loses more than $11 billion annually due to piracy.[2]
Software piracy also impacts the broader economy: According to the Business
Software Alliance, software piracy in 1998 resulted in over 100,000 lost jobs
and nearly a billion dollars in lost income tax revenues in the United States alone.[3]
If software piracy remains unabated, it will cost the U.S. economy over 175,000
jobs and $1.6 billion in lost income tax revenues by 2008.[4]
12 Microsoft has always
believed that as a content owner, we bear primary responsibility for protecting
our own products. Accordingly, we began experimenting with technical
protections for our software as early as the mid-1980s. Some of our initial
efforts at technical protection were judged by the marketplace to be too
unwieldy, and they frankly alienated some of our customers. Microsoft
responded by developing more user-friendly mechanisms that responded to
consumer needs. As a result of these efforts, we have learned a great deal
about the possibilities and limitations of DRM systems – both in terms of what
is technically feasible, and in terms of consumer expectations. We have also
learned that no DRM system, no matter how secure, will succeed in the
marketplace unless it meets the needs of consumers in an un-intrusive,
cost-effective manner.
13 Microsoft is also a leading
developer of DRM solutions for use by third parties. From the beginning,
Microsoft’s core business has been developing software tools that help our
partners and customers unlock the full power and potential of personal
computers. These tools have sparked rapid innovations throughout the digital
ecosystem while helping people become more productive and exploit new avenues
for communication and recreation.
14 In working to understand the specific DRM requirements of
our partners and customers, Microsoft has come to realize that the need to
protect content – or more precisely, “digital assets” – is one that extends far
beyond the film and recording industries. An extremely diverse range of
industries and users – such as financial service providers, the medical and
healthcare industries, legal service providers, various government agencies, as
well as large and small businesses across countless other sectors of the
economy – today generate digital assets as a core part of their business and
often have a compelling need to protect these assets against public disclosure,
misuse, or theft.
15 And equally importantly, many consumers generate their own
digital content – ranging from financial records to photographs to their
individual medical histories – which they rightfully desire to ensure can be
used only in accordance with their wishes. Safeguarding such private aspects
of consumers’ lives is an increasingly vexing problem in a digitally connected
world. DRM technologies offer the hope of protecting consumers’ privacy and
opening new avenues for the securely managed use of personal information.
16 At the same time, the specific digital assets to which DRM
technologies may be applied differ tremendously in terms of their
characteristics and use, the business models within which they are used and
distributed, and the expectations with which consumers approach these assets.
An attorney’s confidential client memo, a recording company’s master audio
recording, a government’s tax records, an amateur photographer’s images, and a
publisher’s new bestseller may each require DRM protection. At the same time,
the ways in which these digital assets are distributed and used – and the types
of misuse to which they are most susceptible – will vary enormously. To ensure
that the efficiencies of digital distribution can be exploited throughout the
economy, it is essential that users have access to sufficiently flexible DRM
tools to meet their specific needs.
17 II.
DRM technologies – the private
sector in action
18 The ultimate success of DRM
systems within the broader digital environment will depend not only on the
strength of their security, but also on their ease of use, applicability to
multiple types of content, ability to integrate easily with existing industry
systems, support for flexible business models, and their ability to recover
from a hack or compromise. Despite occasional claims to the contrary, the
private sector has made enormous progress in developing DRM solutions that meet
these goals. Examples include Conditional Access systems used by hundreds of
millions of cable and satellite customers worldwide, copy protection systems
employed on every DVD player, and software DRM solutions that are available in
hundreds of millions of computers.
19 For its part, Microsoft
strives to develop powerful, flexible and consumer-friendly DRM tools, and we
work closely with a wide range of industry partners to deploy these DRM systems
in valuable and innovative ways. We also actively participate in several
cross-industry initiatives to develop broad-based DRM solutions.
20 A. Microsoft DRM tools
21 Microsoft’s flagship DRM
technology is Windows Media Rights Manager, an end-to-end DRM solution that
lets content owners deliver music, video, and other media content online in a
secure format. Rights Manager gives content owners the ability to determine a
wide range of delivery options, including start and expiration times; the
number of times a file can be played; whether a file can be burned onto a CD;
and whether the file may be copied onto a portable player or other device. In
this way, Rights Manager supports a broad array of content distribution
business models, such as previews, rentals, subscription, purchase,
try-before-you-buy, and other models – all of which are employed under the
control of the content owner/distributor.
22 Companies around the world
have partnered with Microsoft to deploy Windows Media Rights Manager in their
own businesses, making it the most widely used technology for securely
distributing digital media online. First launched in 1999 and now in its
second generation, Windows Media Rights Manager has been used in over 11
million transactions for secure video and audio and is supported on over 350
million media players. Over 275 companies have licensed Rights Manager to
create secure online distribution systems, more than 130 software developers
have licensed Rights Manager to support playback of secure audio and video, and
over 60 devices are currently on the market that support Windows Media. All of
the major music labels have used Rights Manager to deliver digital music
online, and Microsoft has partnered with several companies that now offer
top-quality online audio and video subscription services based on Rights
Manager.
23 One of these Microsoft
partners is Intertainer, which uses Windows Media technology to offer a secure
online video-on-demand (VOD) service. The Intertainer service allows
subscribers to access premium content from Universal Pictures, MGM, Warner
Bros., and other leading film studios at VHS quality over common DSL and cable
modem connections. Pressplay, the leading music subscription service created
by Universal Music and Sony Music, uses Microsoft’s technologies to offer
convenient and secure music downloads. Likewise, CinemaNow uses a customized
Windows Media-based VOD content distribution and management system to securely
deliver nearly 2 million video streams per month. These are just three of
dozens of companies that are successfully using DRM technologies from
Microsoft, IBM, and others to provide consumers with easy, inexpensive online
access to the very best entertainment content. That said, the adoption of
powerful and flexible DRM technologies already on the market has been
surprisingly slow in some major content sectors – a factor that has arguably
fueled the growth of digital piracy over some peer-to-peer networks and other
channels.
24 Microsoft also offers a DRM
solution for the secure distribution of eBooks. Launched in August 2000,
Microsoft’s eBooks DRM is used by more than 20 eBookstores worldwide. Several
leading publishers and online booksellers – including BarnesandNoble.com – have
selected Microsoft’s eBooks DRM and Microsoft Reader as their preferred eBooks
platform.
25 In addition to music, film,
and books, Microsoft also uses its DRM technologies to protect our own most
valuable assets: Windows and Office. Both product lines now use “activation”
technology to reduce piracy, which is particularly crucial in overseas markets
where copyright laws are less well understood and enforced. Tens of millions
of our customers have successfully installed and used the latest versions of
Windows and Office, illustrating that DRM technologies can be applied to
mass-market digital products in a way that reasonably balances the needs of
copyright holders and end users.
26 Despite our successes to
date, we still have much work to do in this dynamic technology area. We have
invested over $200 million to date in these areas, and have substantial ongoing
efforts – possibly the most extensive DRM research and development investments
in the industry. We are currently working on the next generation of DRM that
will protect an extremely broad range of personal and commercial digital assets
in a secure environment that provides a seamless and rich consumer experience.
27 B. Cross-industry initiatives
28 In addition to our in-house
DRM development efforts and our collaborative work with partners, Microsoft
actively participates in several standards organizations and other
cross-industry initiatives. While some of these standards bodies – such as the
World Wide Web Consortium (W3) and the Internet Engineering Task Force (IETF) –
have not yet taken up the issue of DRM interoperability, a handful of
cross-industry initiatives are making important contributions to this effort.
29 One such organization is
the Moving Picture Experts Group (MPEG), a working group of the International
Standards Organization charged with developing standards for digital audio and
video. Since its launch in 1988, MPEG has produced MPEG-1, the standard on
which Video CD and MP3 are based, MPEG-2, the standard on which DVDs and
digital TV set-top boxes are based, and several others.
30 Among the technologies that
MPEG is evaluating for standardization is XrML, a “meta-language” for
specifying rights that will greatly enhance DRM interoperability. XrML, which
was invented at Xerox Palo Alto Research Center (PARC) over ten years ago and
submitted to MPEG by ContentGuard, provides a universal method for securely
specifying and managing rights associated with all kinds of digital content and
services.[5]
The goal of XrML is to provide a flexible, extensible, and interoperable
standard that meets everyone’s needs regardless of industry, platform, format,
media type, or business model.[6]
Microsoft is a strong proponent of interoperability standards for DRM, and we
see great potential in XrML in particular.
31 Microsoft is also a member
of the Copy Protection Technical Working Group (CPTWG), a cross-industry group
launched in 1996 that includes representatives from the PC industry, the
consumer electronics industry, and the major film studios. In 1998, the CPTWG
helped to facilitate creation of the Content Scramble System (CSS) technology
that is now used by every major U.S. film studio to protect DVDs against unauthorized
copying.
32 C. DRM solutions – a diverse range of options
33 All told, industry has
invested hundreds of millions of dollars into developing an array of powerful,
flexible and user-friendly DRM solutions. This broad range of options is both
valuable and necessary, for no single technology or solution can possibly
fulfill the remarkably diverse requirements of the digital marketplace.
34 Each of the major DRM
technologies in use today has its unique strengths and will be more or less
useful depending on the context. For instance, some content owners favor
hardware-based DRM systems because the protection mechanism is embedded within
the hardware itself. Examples of hardware-based DRM solutions include DirectTV
smartcards and many cable conditional access systems. The CSS technology used
to protect DVDs, by comparison, is an example of a hybrid software/hardware
protection mechanism. With CSS, DVD players are programmed to inspect DVDs for
an embedded code, which interacts with the hardware to determine whether the
user may play or copy the DVD content. Although hardware-based and hybrid
systems are widely used, once the protection mechanism is compromised, they are
typically lost forever and cannot be renewed. Because any DRM system is
vulnerable to attack at some level – as demonstrated by the widely publicized
hacks of DVDs – this can be a significant drawback.
35 One of the primary
advantages of software-based DRM such as Windows Media Rights Manager, by
contrast, is its built-in renewability. Like most content protection
technologies, Rights Manager uses encryption to prevent unauthorized access to
digital content. In the event this protection is compromised, however, Rights
Manager gives content owners the ability to isolate the intrusion by
dynamically renewing the protections that apply to all other copies of that
content. This feature of dynamic renewability enables content owners to
respond quickly to security breaches and thereby to stay one step ahead of
hackers.
36 There has also been some
discussion of the role of digital watermarks. Although watermarks can play a
role in an end-to-end DRM solution (indeed, Microsoft is investing key research
efforts in new watermark techniques), watermarks alone do not protect content
and in Microsoft’s judgment cannot be used to solve the “analog hole” problem
described further below. Moreover, watermarks vary in how and where they might
be used – for instance, audio is different than video – and each has it own
technical challenges. Watermarks could be useful in forensic investigations to
help track down sources of piracy leaks, as watermarks can carry specific
information identifying the means of content distribution. However, because
watermarks by definition do not affect the appearance or sound of watermarked
content, they are susceptible to removal by hackers without significant damage
to the content. Attempts to build after-the-fact protection or enforcement
schemes around video watermark detection have many problems and in our view are
unlikely to succeed.
37 We believe that renewable,
robust DRM encryption provides the best mechanism for actually protecting
digital content and reducing piracy while also securing digital privacy.
Accordingly, all of Microsoft’s DRM tools are based upon a foundation of
content security through encryption.
38 At the end of the day,
content owners themselves must determine what type of DRM is best suited for
their particular needs. Fortunately, the marketplace already provides an array
of flexible DRM solutions that meet a broad range of user requirements, cost
constraints, and business models. Microsoft strongly supports this process and
pledges to continue to do its part to promote innovation in the development and
rapid deployment of DRM technologies.
39 D. Additional areas in which DRM may play a role
40 As the preceding overview illustrates, the private sector
has actively responded to the market demand for powerful, flexible DRM
technologies, and content owners can now choose from a broad range of
innovative, consumer-friendly DRM solutions. The MPAA and several studios have
highlighted three particular areas of importance to their specific businesses,
discrete issues in which they believe DRM technologies may also play a role.
These areas are unencrypted digital TV broadcasts, the so-called “analog hole,”
and P2P piracy. Microsoft is actively engaged in working toward a solution in
each of these areas.
41 Unencrypted digital TV broadcasts. At
present, available DRM technologies can protect four of the five channels
through which digital content is most commonly distributed: cable, DSL,
satellite, and physical media (such as CDs and DVDs). The only digital
distribution channel that existing DRM technologies are not available to
protect is that small fraction of digital content that enters the home through
unencrypted over-the-air digital TV broadcasts. Because FCC regulations
require this programming to be broadcast in the clear, viewers currently have
the ability to make copies of this programming (using, for example, a VCR or
DVD burner). The concern is that some viewers may then unlawfully redistribute
these copies to the public at large. Because this programming can feasibly be
made secure only after it reaches the consumer’s television but before
it is redistributed, developing an easy-to-use, cost-effective DRM solution to
such unlawful redistribution has proven to be challenging.
42 This issue is currently being explored by the Broadcast
Protection Discussion Group (BPDG), a subgroup of the CPTWG. Microsoft is
actively involved in the BPDG and believes that discussions within the BPDG
have been constructive in helping to clarify the requirements and needs of the
various stakeholders. We however share the concerns expressed by many of those
participating in the process about the rigor with which the process has been
driven and by which technology is evaluated in this forum. Particularly, we
believe all stakeholders are best served by a process that is transparent, that
employs evaluation criteria that are fair, objective, and clearly stated, and
that ensures that such criteria are openly published to enable any company that
wishes to create products for receiving digital TV signals to obtain and study
the applicable technical requirements. We do not believe any single technology
should be “selected” or “mandated” by this process. We also look forward to
advancing these discussions in a forum in which final decisions can be made and
requirements defined and promulgated, as these are beyond the scope of the BPDG
charter. Finally, we feel it would be regrettable if the multi-industry
progress that has been made on this issue were prejudiced in favor of a process
that did not reflect true industry-wide support.
43 The “analog hole.” Virtually all DRM
solutions can protect digital content only so long as that content remains in
digital form. If the content is converted to analog form – or is originally
broadcast in analog form – any protection that has been applied to that content
is usually lost. Although the ability of digital devices to support analog
conversion has legitimate, pro-consumer rationales, such as the playback of a
digital camcorder tape on a standard television, the loss of content protection
that this conversion entails means that such devices might also facilitate
piracy.
44 Achieving a balanced approach to the analog hole has no
easy, short-term solution. Millions of consumers already own at least one, and
often many, digital devices with analog inputs and outputs, and tens of thousands
more of these devices are being sold every day around the world. Virtually any
existing device can be used to create unprotected analog or digital copies of
content. And given that current TVs are likely to last for another 10 years or
longer, even if a watermark or other DRM technology were incorporated into new
TVs, it would not address the analog hole for the hundreds of millions of TVs
and camcorders already on store shelves and in consumers’ homes worldwide.
Moreover, the use of watermarks may also present problems in terms of
usability, product cost, battery life, etc. Perhaps most importantly, once a
watermarking scheme is reverse-engineered, a non-compliant device or software
can play content without heeding any information in watermarks.
45 Nevertheless, Microsoft remains firmly committed to working
with all relevant stakeholders in devising an effective means to protect future
generations of content so that it can be distributed and displayed in secure
digital formats all the way from Hollywood to consumers’ living rooms.
46 P2P piracy. Peer-to-peer (P2P) networking
offers tremendous potential for the future of an online digital economy.
Beyond the many efficiencies that P2P architectures can provide for the
distribution of digital goods, the self-selecting nature of many P2P networks
offers immense opportunities for business to quickly and inexpensively identify
and exploit discrete consumer markets with great precision. In essence,
participants in a P2P network self-select around some common interest.
Commercial entities, not-for-profit organizations, and many other types of
organizations expend enormous resources trying to identify and communicate with
people that share an interest in what they offer. P2P networks represent an
opportunity to most efficiently bring these groups together.
47 It is equally clear, however, that certain P2P networks can
also be misused to facilitate piracy. Microsoft has first-hand experience of
this unfortunate fact: Illegal copies of Microsoft products are commonplace on
some P2P networks, and their number is likely to grow as broadband’s reach
expands. The challenge for industry is to steer otherwise lawful consumers
away from these pirate P2P networks and towards legitimate online services and
distribution channels.
48 DRM technologies may provide at least part of the answer to
this challenge. For instance, this Subcommittee will hear today from CenterSpan
Communications, which has successfully embedded the Windows Media DRM
architecture onto its P2P-based Scour network. Scour’s DRM solution preserves
the strengths of the basic P2P computing architecture while ensuring that
content owners who offer their works on the Scour network can maintain the
security and integrity of their works.
49 Nevertheless, DRM technologies alone cannot solve the piracy
problem. As Microsoft and others in the industry learned from their technical
protection efforts in the 1980s, using DRM protections as an anti-piracy club,
without adequate regard for consumer convenience and expectations, risks
alienating lawful consumers and impeding the growth of legitimate distribution
channels. Instead, content owners must combine the effective use of DRM tools
with new business models that give consumers realistic and attractive alternatives
to piracy. Digital distribution mechanisms and P2P networks have tremendous
operational cost advantages, which – if combined with high-volume availability,
top-tier content and easy access for consumers at appropriate price points –
are just as important to combating piracy as technological solutions. In
short, if it is roughly as easy for people to buy something legitimately as to
obtain it illegally, most people will opt for the legal alternative.
50 III.
Conclusion
51 DRM solutions will play an increasingly central role in
securing all forms of digital assets, both those that are intended to be
distributed to mass audiences and those that are intended to remain private
with their creator. Microsoft is fully committed to developing powerful,
flexible DRM technologies that protect both content and personal privacy while
promoting innovation, opportunity, and consumer interests. The private sector
has made great progress in providing a diverse array of highly effective DRM
solutions – solutions that many companies already use to offer secure,
high-quality content over digital distribution channels. The primary
beneficiaries of these technologies, however, are consumers who receive more
convenient options, a greater variety of high-quality content, and improved
personal privacy.
52 We at Microsoft recognize that industry needs to work harder
at educating the public about the uses and benefits of DRM technologies, and
about the importance of IP protection in their own lives. We appreciate the
leadership this Subcommittee has demonstrated in this area and the value that
its oversight provides in keeping industry focused on the broader social and
economic importance of DRM technologies. We encourage this Subcommittee to
continue its efforts to promote private-sector solutions. Finally, we believe
that regulatory action, if any, will be most effective where it promotes
continued market innovation and competition, and does not focus solely on the
needs of any one of the increasingly interdependent technology, consumer
electronics, and entertainment industries.
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