QuickTopic (SM) free message boards QuickTopic (SM) free message boards
Skip to Messages
Document
Comment Forum
Comment Review
  Sign In to access your topic list  |New Doc Review |My Topics|Profile
Go Pro!   Add a password, customize, and more:   Quick Doc Review Pro
Comments on ReadMe (all items)
Document uploaded 04-27-2002 05:24 PM ET (US)
Views: 103, Unique: 78 
Subscribers: 1
What's
this?
Printer-Friendly Page
Subscribe to get & post, or stop comments by email Subscribe
About these ads
Who (sort) | When (sorted)
Regarding item # (sort)
Commentssort recent-bottom   
Post a new General comment
 
hithertoPerson was signed in when posted  14
07-13-2002 03:10 PM ET (US)
Regarding item 6
This concept sounds very similar to the ultimate game, Azad, played by Jernau Gurgeh in Iain M Banks' "The Player of Games".

Not only does that game reflect in great detail the running of an empire, but is actually played, as a tournament, to decide who the ultimate ruler of the Kingdom will be.
urgenPerson was signed in when posted  13
05-04-2002 02:51 PM ET (US)
Regarding item 12
So you are saying.. that structure in necessary to the point where it atracts / generates just enough presumption to have something to bring to the table. i.e. the game could be thought of as the discovery and expression of these presumptions.
ash  12
04-28-2002 05:52 PM ET (US)
Regarding item 1
x
ash  11
04-28-2002 05:51 PM ET (US)
Regarding item 1
Any offers for a definition?
There'll be prizes for the most amusing attempt!
ash  10
04-28-2002 05:49 PM ET (US)
Regarding item 8
The existence of this 'RULE' should propel us in the direction of active subgame creation: let us do experiments! :let us play TODAY!
ash  9
04-28-2002 05:47 PM ET (US)
Regarding item 12
We need structure is we are to say "this is a game" to those who may not understand.
ash  8
04-28-2002 05:41 PM ET (US)
Regarding item 5
Mission has 3 rules:
1) Each player has a misison, self-chosen, written and secret.
2) The end of the game comes at an agreed time, when the outcome is agreed.
3) All other rules are negotiable.
urgenPerson was signed in when posted  7
04-27-2002 07:42 PM ET (US)
Regarding item 5
urgenPerson was signed in when posted  6
04-27-2002 06:50 PM ET (US)
Regarding item 15
Agreement seems to require taking turns. You have to know that the other person really does understand what you think you are agreeing to and visa-versa. The taking turns can happen in very fast succession to taking much longer measures of time. The full spectrum of movement will have to be negotiated into game play.
urgenPerson was signed in when posted  5
04-27-2002 06:45 PM ET (US)
Regarding item 9
The essence of negotiable is agreement. Agreement seems like it can be explored further to come up with the basis for process i.e. turn play in the game.
urgenPerson was signed in when posted  4
04-27-2002 06:41 PM ET (US)
Regarding item 14
Outlining 'participation' is a fundamental requirement of game play.
urgenPerson was signed in when posted  3
04-27-2002 06:31 PM ET (US)
Regarding item 3
urgenPerson was signed in when posted  2
04-27-2002 06:25 PM ET (US)
General comment
How to push a boat off a cliff and hope the tide comes in before it hits bottom.
urgenPerson was signed in when posted  1
04-27-2002 06:24 PM ET (US)
General comment
Edited by author 04-27-2002 06:27 PM
This discussion space is for comments on the document "ReadMe".
RSS link What's this?
QuickTopicSM message boards
Over 200,000 topics served
Learn more Frequently asked questions  Acknowledgements
What they're saying about QuickTopic
 Questions, comments, or suggestions? Contact Us
Read our use policy before beginning. We value your privacy; please read our privacy statement.
Copyright ©1999-2006 Internicity Inc. All rights reserved.